Just a quick note, Tapped just released a 3rd article on GW2. Rather than an interview, this article represents more a sort of synthesis or insight gained based on the interview with Daniel Dociou.
In terms of writing, I thought it is nicely written - a definite upgrade from the almost child-like ramblings you find in PC-Gamer etc.
Here is one example. For the full article follow the link below:
Quote:
By encouraging an atmosphere of freedom and expression from his team (which has almost doubled since his seven years at ArenaNet) the iterative process that even the art department has adopted shows it true colours. Adding layers of experience between concept artist and 3D modeller; to look at concept art and devour it both critically and analytically- before forming an opinion, not only brings the concept art to a new level, but allows for greater satisfaction from all involved.
Source: http://tap-repeatedly.com/2011/04/12/creating-concepts/
To discuss and read the previous interview go here:
Part 1
Part 2
Part 3
P.S.: Please change the title. This is not part 3. Just another article.
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