Thanks to Annatar from TenTonHammer forums for finding this. Reposting it here for those who might not know about it.
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Nothing really new, but Ree does talk more about the world/personal story aspects of the game.|||Thanks for posting that. /sigh.... I know, "when it's done."|||Both an enlightening and intriguing interview. The point made about exploring the histories of other races upon reaching Lion's Arch is exceptionally interesting and I wonder if there will be numerous quests exploring the background and history of each race.
On the subject of the dragons mentioned at the beginning, I am reminded of this post:
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See, the dragons fascinate me. You know how I notice strange things and then do bizarre bouts of world-building from that (like my observations on how things of Charr construction tend to be rounded and organic, and what that lead to)? I've noticed something about the dragons. Namely: They make no sense. None.
The thing is, if I had the level of power that they did, and I wanted to cause suffering, I could've done a much better job of it. And yet, they seem to be sentient, they have generals, the Shatterer is a construct too, after all. The Shatterer was built by the looks of things. So how can this be? They're not mindless beasts, but they're not making people suffer as much as they could, either.
Then another possibility hit me, and this one fascinated me. It continues to. The dragons aren't evil at all, they're actually well-intentioned extremists. Hear me out, here! The thing is, they're not feral, clearly. They're not entirely evil, either. There are so many ways in which they could be more evil. But look at what happened because of them, that's very important. In fact, that's so important. Because of the dragons, the people of Tyria became one entity, united to stand against the dragons, setting aside their differences. Consider this: The whole of Guild Wars 2 is about the races putting aside their differences.
Consider this: The primary theme of the dungeons is to get Destiny's Edge back together.
We're constantly working in the game to become better together because the dragons present a constant threat. But they're not being all that destructive, are they? They're not being all that evil, either, are they? So what are they doing? What's the point of all this? So here's my thinking: The dragons have motives. There's something out there, something dangerous, something that would wipe the face of Tyria clean. The thing is, for a time, Tyria was under the protectorate of the Gods. So perhaps that 'something' dared not move in. But with the parting of the Gods, the dragons realised that they had to step up, and toughen Tyria up for challenges they could barely imagine.
Is it unreasonable to believe that there are more Gods out there? Look at the Mursaat, what a messed up lot they were, and there could be similar threats with other rogue Gods, too. There could be so much out there that Tyria just isn't ready for, and without the protection of the Gods, they'd be doomed if they didn't toughen up. But the approach of the dragons isn't to shepherd, like the Gods did, but rather to force them to find their own strength. The dragons believe in the whole natural selection thing, that by providing a danger, a threat, they'll bring strength to Tyria.
And every time Tyria gets stronger, the dragons will test them, and drive them back just enough before being "defeated", giving Tyria chance to recuperate and become stronger each time. Forcing them to work together, forcing them to create things that could actually take out a dragon. And if they have something that could kill a dragon, then perhaps they have something that could kill a God, too.
This has been lingering in my mind for a while now, and for me, this explanation is the only one that fits. I like it when things are really detailed, but they have holes/things about them that don't make sense. It gives me the chance to exercise my imagination, like I've been doing with the Charr. I just hope that ArenaNet are as imaginative as I am though, since things could get really interesting if it turns out that the dragons really aren't all that evil at all, just afraid, and kind of messed up in their approach of how they want to save Tyria.
Edit1: It's even more interesting that the dragons 'wake up' after the Gods leave. It's almost like they're saying...
"The Gods tried it their way. Their way was a failure. Now it is our time, and we'll try things our way. Under our guidance, Tyria will become strong enough to defend itself. We will show them how to be strong. We will teach them to not need Gods. We will make them rivals to the Gods."|||Duskwolf's ideas in that thread actually seem pretty solid, and would make for an exciting plotline. It also fixes, like he said, quite a few plot holes that the current information corrects. I'd be totally ok of Dark's ideas end up being the actual story. Even if its not, i tip my hat for him to think that up. Very clever.|||Is it normal to have paid attention to Ree but not the game ??|||Quote:
Duskwolf's ideas in that thread actually seem pretty solid, and would make for an exciting plotline. It also fixes, like he said, quite a few plot holes that the current information corrects. I'd be totally ok of Dark's ideas end up being the actual story. Even if its not, i tip my hat for him to think that up. Very clever.
to a point yes but we have defeated at least 2 gods and dragons in GW 1 so at a certain point their argument falls apart|||Quote:
Is it normal to have paid attention to Ree but not the game ??
no worries, you're save here|||For all the certain news/information that kinda turn me off, videos like this always get me excited. I want to play in that world. The wait is maddening!
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