Saturday, April 21, 2012

ArenaNet: A Rewarding Experience blog entry

New blog entry.
Two main concerns:
"With the transmutation system, you’ll be able to acquire new items known as Transmutation Stones through our in-game store that allow you to customize your appearance. With transmutation, you take two items of the same type, pick one that is the most visually appealing to you, one that is the most statistically appealing to you, and then you simply combine the two items into what will hopefully become your perfect piece of armor or weaponry."
"Through our in-game store"? I'm desperately hoping that doesn't mean by paying with real life money. A functionality like this should be made available through in-game ways (like gold or whatever), not by being bought.
"As you could probably guess, the more crests you have of the same kind on your armor (up to the set’s maximum number), the better the bonuses you receive."
That's actually a bad thing, IMO. Players will thus be more likely to have always a full crest set, as opposed to mixing many sets; eventually people will find a crest set that works better for any given build, and we will see many players wearing the same set, which would then be sold for a very high price. A system in which diversity is rewarded more would be better, IMO.
I would also like to know what happens when we try to change the upgrades of a given item. We can remove runes from an armor piece on GW1; is it possible to remove crests from an armor piece in GW2 and use said crest at a different armor piece?
That being said, it's a very nice article. The art is rather beautiful, and the ideas stated (such as dungeons having a full set of unique equipment, players being able to choose how they will look like, and etc) are perfect.
Erasculio|||As long it's not something outrageous like $10 for 1 Transmutation stone or 5 transmutation stones.|||resource nodes make me cringe, but I can't really identify why, especially in comparison to 'salvage stuff and hope the right mats pop out of it'
edit- Also, transmutation stones don't really bother me. So basically it's a 'reskin this thing to look like this instead'. Honestly, we'll probably have to get used to several things like that. I assume it's how they're going to balance out the no server costs. As long as it's pretty much cosmetic and doesn't give advantages, people can go buy as many sparkles as they want to staple onto their armor.
double edit- Oh, hey, six armor pieces, apparently? Is that anything new to us?|||I'm not against microtransactions as a whole. However, I do not want to see things like special weapons be added to the store. Stuff like makeover kits, these transmutation kits, and whatever else are fine. I'll probably never use some of these things anyway.
This article really makes me want the game so much more (not like I didn't already want it bad enough).|||Quote:




In the case of gathering materials from things like ore nodes, plants, and the like




Is this old news? Did we already know that there was material gathering? I didnt know anyways... And im not sure what to think about it...|||Quote:








Is this old news? Did we already know that there was material gathering? I didnt know anyways... And im not sure what to think about it...




Yes, they have mentioned it before. They were talking about a kind of phasing whereby a player might exploit a resource node and it disappears but only for that player. His friend will still see that node and also be able to harvest it himself. This falls in with all the other things they're trying to do to make it so you won't be annoyed to see other people because they could steal your kills/loot/nodes.|||I more or less share Erasculio's concerns on this. I'll have to toss it around a bit in my head to see if they sound a bit less bothersome, though.|||Quote:








"Through our in-game store"? I'm desperately hoping that doesn't mean by paying with real life money. A functionality like this should be made available through in-game ways (like gold or whatever), not by being bought.




I wouldn't mind if it was like, $5 for a whole crap load, as in, capable of doing at least 20 different entire sets of armor, but I'm wary of in-game stores after playing a couple F2P MMO's and after the whole TF2 fiasco. It's absurd they say,"We need people to wear what they want," and then make them pay extra for the service. They really should be available in-game though, and maybe just sell extras inthe store or something. Ugh, I hate cash shops. Everything always seems to be radically overpriced, like a Storage pane for $10, or a Polycount Pack for $50.
Note to self: If I ever make a game with a cash shop, for any reason, price things appropriately. Something that's not even anything shouldn't cost 1/4 of the game.|||Quote:




Transmutation Stones through our in-game store




Hopefully, just bad wording for in-game merchants. I will need time to read trough all that stuff later when returning from work.|||Most of the article sounded pretty good, but I guess I'm not the first to get a big "warning" hit off that "transmutation stones through our in-game store" bit.
On the one hand it appears to be entirely cosmetic (which is one of the two categories I approve of for micro-transactions, the other being things you can get in-game anyway) but on the other hand it seems to me that this isn't the sort of thing that they should be talking about when trying to hype the game. I'd feel better if they came out and said it was a slip, that they weren't intending to talk about that sort of thing yet.

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