I thought the gameplay videos are amazing !
However,
I thought the Glowing effect around targeted characters looks cheap. I personally think either reducing the glow a bit or change it into something else would make it better.
Ofc I don't expect everyone to agree so I made a poll. What do you think ?|||I'm okay with it. The way they're going (being persistent and all) something like that is going to help identify who's who very quickly and easily.|||It's more expensive than making the model lighter. Whether or not you like it, it's not cheap.
I personally like it.|||I'm not sure what effect you're talking about. You mean the AoE target circle or the 'glow' around characters being healed (the blue colour with floating ankhs)?
Spoiler
[img]http://pix.motivatedphotos.com/2009/1/21/633681182960702658-Grammar****.jpg[/img]|||I like this much better than what we had in GW. There were times I couldn't see what enemy was being hovered over (especially if there were multiple enemies clumped together) since, all the enemy did was get a bit brighter. It was especially true on brighter maps.
At least now there will be no question as to what is being targeted. I suspect it may get toned down a bit by the time of release though.
Quote:
[img]http://pix.motivatedphotos.com/2009/1/21/633681182960702658-Grammar****.jpg[/img]
so...what is the '****' supposed to be? I think it's screwing up your link, and the few four letter words I did try weren't right.|||Just saw the vid. Kinda cheap, but not enough to be detrimental.
**** = n.azi, goddamn censure.|||I'm okay with it. It's not great, but I can't think of anything better for it either.|||I'm alright with it, it does make your target stand out a bit more than in GW1, but its not a major thing for me.
Give people the option to have it as it is, tone it down a bit, or use the classic brighter enemy kinda function and all should be well.
I think its one of those things where it will look like an eye sore since we have just seen it, but we will get used to it in no time upon release.
- Tsukasa|||Rather have this than Seizure Bisons!|||The real advantage seems to be that it keeps your eye on the action, rather than on the radar. It also makes it easier when you have to target friendlies (green aura) for buffs or heals, given that they are no longer members of your party with handy little buttons to click on in the party window.
Still, something a bit more subtle might be better. It does add to all the visual clutter, with all the new flashy skill animations and such going on.
But, as others have said, it's probably something we'll get used to once we've played long enough to get comfortable with it and mentally filter what we're looking at. I still remember being visually confused sometimes by GW1 when I first started playing.
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