Saturday, April 21, 2012

Plans for when the game comes out

I'm still not decided whether I'll actually buy the game or not (that decision will only get made at the release or public demo at the earliest, perhaps a bit after release), but at the moment, I have been planning somewhat how I'll be building the characters.

I'll definitely be starting one character of each class if possible (as trying out the different characters is what I enjoy most about these sorts of games.).

Warrior: Will likely either by Charr or Norn, the stereotypical "big guy gets to be the warrior." The choice of which depends on what the other soldier class is, and whether it feels more "nornish" or "charrish". the warrior will be the other one.
I'm not sure about the backstory questions yet whichever gets picked. I'll probably pick a background that is not the stereotypical one, but still seems it could fit a warrior class. (so, not a bear spirit for norn, and not Blood legion for charr, though the actual choice is up for grabs.)
As for weapon focus, I'll be getting all the skills if possible, and will probably switch between most of the weapons at different points.

Ranger: Most likely Sylvari or Human, though Charr is a possibility. Background options are up for grabs. The starting pet options may influence which race I end up picking.
For Pets, I'll most likely go for more unusual ones. Lizard, Drake, and spider are most likely, Devourer and some fish are others I might pick up. Cats are another possibility. (they are more standard, but I do like the feel of cats.) If some form of boar ends up included, they might be picked up for the same reason.
Weapon wise, I'll try to pick up all types of skills as with other classes, but it seems more likely that I'll be focusing on bows rather than axes or close combat.

Elementalist: Human most likely, possibly Sylvari or Asura. Elementalists have the feel of a more "straightforward" caster, and humans feel like the more "straightforward" of the three races. Background options are mostly up for grabs.
I'd likely start as Air or Water, but will, as you may guess, try to pick up most skills.

Necromancer: Most likely Sylvari, though I could see using Asura or human as well. Sylvari seem to have a more "mysterious" feeling that fits with necromancers. It would most likely be a winter Sylvari, though other background options are, as always, up for grabs.
Skill wise, I haven't yet figured out the pattersn for the necromancer skills, so I'm not sure what sort of weapons I'll likely prefer at the moment.

Unknown professions (I'm using the more common assumptions about what these will be, but this will of course change if the professions are different):

Mesmer like: If one of these included, it will likely be an Asura. I think the color of Asura PvE skills, plus the "annoying" idea behind the Asura, fits mesmers better.
Assasin like: Human most likely, perhaps Sylvari or Asura. If this class has strong disruptive bow skills, I imagine using them a lot.
Gunner/engineer: Char is the most obvious, though I could also see going Norn if a class like this is added. (At least, the way I imagine it.) Asura may fit as well.
Paladin like: Either Charr or Norn. Charr makes more logical sense, as these sorts of "holy warrior" classes are usually more group oriented in backstory terms, though Norn "feels" a bit better. The class may of course work completely differently, though it's still likely I'll go charr or norn.

Is anyone else coming up with these sorts of plans at the moment?|||Settling with three at the start.
First up, a human commoner who has whatever profession can play with guns the most. Hopefully also able to swap to swords/daggers or something.
Next a Sylvari of autumn/dusk. No idea if it influences the outcome of your appearance that much. If so, might have to do a revision.. This one will be an Elementalist or a melee class. Haven't decided yet.
And finally, a Charr Necromancer from the Ash legion.
That skill preview video totally won me over.|||Character list:Male asuran ranger (main), with an iguana pet
Male sylvari ??? (probably the profession of the blue lady)
Female human elementalist (or possibly mesmer if it's included), noble
Male norn warrior (I know, it's overdone), greatsword user
Female charr ??? (probably something using rifles), Iron Legion
Possibly three characters for the remaining professions, though I may save them to use with whatever new races come out in expansions

As for my actual plans for when the game comes out... I don't intend to do much of the personal story right off the bat, since I don't like making permanent decisions until I know the exact consequences. I'll probably spend a lot of time exploring, playing extra careful if I decide to go for Survivor on my main. Dye hunting is also a high priority, depending on how we unlock new colors.|||My choices will definitely depend on what class specific skills there are as well as the 4 yet to be revealed professions, I will most likely not end up rolling a human, at least for my main or secondary as I wanna try the other races first.
At the moment though I am leaning towards:
(Main)Norn/Sylvari, among the current professions we know for sure I'm thinking Ranger for Norn as it fits well with their hunting culture, and either rolling a Necro or Elementalist Sylvari. Sylvari for me will be a scholar race either way, don't think I will do a Mesmer Sylvari though if that is indeed the next scholar profession to be released.
(Second) One of the above
(Third) Will depend heavily on what professions are released, if they release some kind of paladin warrior class I could see rolling a tanky kind of Charr as interesting but if the warrior profession is announced to be some kind of remade assassin profession I might do a human with that profession, but only if the profession seems better than in gw1 cus it was really boring in gw1.
I will most likely stay away completely from Asura's, the only chance of me playing Asura would probably be me making a necromancer completely evil Asura who is devoted to Grenth. But that would be the last character I make.|||Quote:








I don't like making permanent decisions until I know the exact consequences.




Indeed.
Don't want to run into a silly "Protect NPC!" somewhere without knowing and the guy dies without me actually choosing. Hopping into another branch of my story thanks to that.|||Human male Ranger (main with moa pet and all)
Norn male Necromancer (either wolf or raven background)
Asuran male Elementalist
Charr male Gunner
Sylvari male Mesmer
The remaining three professions are mainly melee based so I might play them at a later point.
As for when the game is released I'll probably start off with WvW until peak times become established then play WvW during peak time and PvE the rest.|||In the end, my race-prof combos will depend in large part on the racial bonuses and profession abilities... I`m looking for more rounded characters with a wider range of skills. So it`s way too early to tell...|||First order of business, fill all my character slots with newborn characters just for birthday reasons.|||Norn and Charr. What profession I'll wait and see.|||I will be making two "main" peeps:
-Human Necromancer
-Sylvari Necromancer
I plan to alternately play and have them reach "max" around the same time. Any other professions I make (if at all) will be determined by their capacity to farm and mule heavy objects for the "needs" of my two main avatars.
...
Yes, it is just me, I like the Necromancer, and seeing it is already on board for GW2, I do not have much interest really in playing anything else (even without knowing what the yet unannounced professions will be; unless one is a Lich).
Doesn't mean I am not excited to hear about the classes though; new information is always fun to read (and art to goggle over).

The beginning of the HoM information.

Source.

Relevant bit:


Quote:




Hall of Monuments-When you create your GW 2 account, you will link a GW 1 account to it. You will get an item to double-click to take you to your GW 2 HoM. You will get points for things you did in GW 1. With number of points, you unlock rewards in GW 2. A full HoM guide will be going up VERY SOON on the GW 2 website, with pictures and details of rewards. It does not take a full hall to receive rewards.





Let the theories about point accumulation begin!!|||Awesome! I have some HoM finishing up to do...well...a lot actually...|||Bunnies.
Every point gives you one.|||Quote:




full HoM guide will be going up VERY SOON




PAX anyone?|||Quote:








Bunnies.
Every point gives you one.




I want a dozen adorable bunnies that transform into a vicious barbarian horde whenever the inevitable GW incident music starts ramping up.
And yes, I very much suspect PAX will see some of this information, maybe, though I don't see why it would interest passersby quite as much as gameplay and promises of breaking the MMO mold.
Or maybe they are trying to get more people to try GW so there's more money for GW2 development.|||Quote:








PAX anyone?




Maybe, probably won't let people take their own inheritance though, that would strike me as odd anyway.
As for when I think the official info will be out... probably around Wednesday after PAX (don't get your hopes up even for this though). /standard_disclaimer|||can't wait.

Quote:








I wonder if the points you get come only from titles you have displayed in the HoM or from the other stands too, like the miniature and armor stands. I do hope the info comes out soon.




I'm almost 100% positive that all 4 monuments will help you acquire points.|||I wonder if the points you get come only from titles you have displayed in the HoM or from the other stands too, like the miniature and armor stands. I do hope the info comes out soon.|||Point system is nice, it allows you to get what you want, and for those with a more complete HoM, to get everything.
However, I'm a bit worried still about how that works out, I hope the things you get are unlocks, not single items.|||Oh, you achieved "Kind of a Big Deal"? That's enough for...A rare toothpick!
Oh wow! GWAMM! You can unlock a Zhaitan hat.

GW2: The Extended Experience (Anet Blog)

http://www.arena.net/blog/gaming-out...ded-experience
Interesting stuff, not too much revealed, but looking forward to hearing more later on.|||Yup yup, I knew this was coming. I still surprised that ANet will have the monopoly on that first.
But then again, ANet is innovation.|||I wonder if Anet developing for iOS now (which is basically a mobile version of OSX) could mean that a Mac port of GW2 is in the cards. When it comes time to ditch this laptop I sure wouldn't mind picking up an iMac.
Of course making a few small mobile apps isn't the same as making an entire PC game use OpenGL instead of DirectX 11.|||ANet is working on GW.OS, in which you`ll be able to do your work from inside GW. RL will now be the new in-game, and in-game will be the new RL. MUAHAHAHA.
Ok, time to go back to the asylum.|||Quote:








ANet is working on GW.OS, in which you`ll be able to do your work from inside GW.




That would be awesome.
Boss: Ahem!
Me: Nope, doing work.
*Boss leans in to look, grumbles, and walks away.*
*I go right back to killing the Shatterer*|||Quest: kill the shatterer
Reward: GW fills in your work spreadsheet.
AWESOME|||As I have written here before:
First impression: wow, nice feature
Second though: I still want to keep RL and game time separate. GW is already too addictive without a tie to a webapp or mobile app for your smartphone.|||Well, you CAN keep RL separate, there will be features to select what gets through and what doesn`t.|||Relevant to this thread's interests:|||Quote:








Well, you CAN keep RL separate, there will be features to select what gets through and what doesn`t.




I think he was saying it would be hard to resist the temptation to play with those features at every opportunity
Mostly stuff we already knew, but still neat. I don't own any of those fancy schmancy tech devices, but just being able to chat or trade from a web browser will be awesome.
Not to derail this into another profession speculation thread, but... look closely at the first image- specifically, the character portraits on the right. The third one down looks an awful lot like an assassin to me. (Interestingly, it looks like a 2D image rather than a model render like the others- an NPC, maybe?)

A little bugg on the GuildWars2 site.

~ The bug has been fixed ~
Not much of a big deal, just thought I'd let you know. ^^
I e-mailed them already about it.
Its at the Professions page.
The Elementalist has been listed twice and the Necromancer isn't mentioned at all in the list to the right.
Also, the Necromancer text is missing its title
Full Screenshot.


Greetz,
DELTA 38|||And hovering over where it should say necromancer, it links to the ranger's page.|||It usually happens to the site when they are adding a new profe... /doubletake|||Someone start digging to the codes and stuff.|||WOAH NEW PROFESSION? AWESOME!
(I hope it's a new one this time)|||Quote:








WOAH NEW PROFESSION? AWESOME!
(I hope it's a new one this time)




IF they really are updating the profession page, I hope they actually reveal 2 new classes. The most probably mesmer and a new class we don't know yet.|||My bet is blue lady Paragon or Mesmer.|||Aah, don't quote me on that! Just being facetious ... though I will not complain if they release a new one today.|||Quote:








Aah, don't quote me on that! Just being facetious




Yes I know...but that doesn't stop me from refreshing that page every 10 seconds
E: I hope they reveal the second soldier class next :<|||Well...crap....we're really starved for info aren't we?
*crosses fingers*

Extended Experience FAQ Published

I just wanted to share with you that a FAQ for the extended experience has been published here:
Found here:
http://ve3d.ign.com/articles/news/57...-FAQ-Published
Original Source:
http://www.arena.net/blog/rick-ellis...ence-questions
Feel free to discuss your impressions, and questions concerning the FAQ here.|||I think it's cool that they want the GW community to be reachable even while not in game. I used GW primarily to have fun with my friends overseas so it's great to hear that I can hear from them outside of the game too. Also,

Quote:




Q: Is there any chance of getting something akin to GW’s observer mode with this application?
Rick: That’s definitely within the realm of possibility, but we haven’t announced any such features…yet.




I would absolutely love it if they included observer mode both in game and on the app and it was available on the web.|||This sounds cool, it would be nice to see what everyone was up to when I needed a break from the game. I just hope it doesn't cause a lot of hard-core players to turn into zombies because they'd be on GW2 24/7. lol I can see the lawsuits starting already, like the kid suing NCSoft for "stealing 20,000 hours of his life".|||The hardcore players are the zombies already they don't leave the house and as such have no need for this app :D

GW2 Worries

Hey, I guess i'm afraid gw2 will be a bit boring. By the looks of the demo it seems there is not much going on, just killing some stuff. Also, I'm afraid I won't like gw2 because I never play really any other mmos because of the fact other mmos require you to grind and which is can be boring. I always try other mmos but ultimately end up going back to gw1 >_>. So I don't know what to expect from a game that is totally different from gw1. I don't know whether i'll like the new or not. So any comments or advice(sorta) on the matter?|||While the demo is suppose to show off certain parts of the game, I would say it (as a demo) is still pretty forcefully fed to the viewers, and leaves out a lot of content that could very easily change views on a lot of things. One of the biggest things a demo does not give to the viewer is experience, which imo is that "settling in" that really gives a player the whats up. Also GW2 could still have a lot of changes before release. I wouldn't give up hope :).|||Thanks for the advice and also, is there anyone here that played the gw1 demo or beta and didn't like but then got the full game and then enjoyed it? I know it's a bit specific but I just wanna know.|||Also, I think that the demo showcases more the event system, which is but one part of the game. It's also a more casual part of it. If you're not into that, there may well be other parts of the game that are more to your liking.
And with no subscription fee, I'll at least give it a try. If it really is a WoW clone (which I doubt), it'll still be better than the actual WoW on account that I can still play it when I feel like it without having to take out my credit card.|||when i heard that elementalists can use multiple elements, it was exciting. However, sadly, i doubt any of the conjures would make it into this game. The conjures though not powerful, were interesting... One worry of this game is the lack of choice and variance.|||While the demo, videos and chats with devs has left me with a list of things that concern me. What I do know is that Anet listens to feedback and has the time to change things if needed.
GW1 Demo's and indeed beta were different in a lot of key areas to the released game. So it's not 'panic stations' yet. Just Hmm i'm not sure about this, or 'how does that work then' both of which are to be expected and are entirely natural.
The key Mantra is to remind oneself that GW2 is Not GW1 with extra fluff, but an entirely new game and hence a new games view on the world.|||Quote:








The key Mantra is to remind oneself that GW2 is Not GW1 with extra fluff, but an entirely new game and hence a new games view on the world.




Yeah, but my worry is it's an entirely new game whose direction's impetus doesn't "get it". That is, getting the essence behind why the mmorpg genre has had more casualties than Saving Private Ryan.|||Quote:








The key Mantra is to remind oneself that GW2 is Not GW1 with extra fluff, but an entirely new game and hence a new games view on the world.




They said GW2 would *not* be like other MMO's. Their entire marketing campaign is focused on this one idea: "we're not like everybody else". So saying "it's a new game, not GW1.2 is like saying "ok, they lied, just get over it".|||Quote:








They said GW2 would *not* be like other MMO's. Their entire marketing campaign is focused on this one idea: "we're not like everybody else". So saying "it's a new game, not GW1.2 is like saying "ok, they lied, just get over it".




So it's either "Be just like Guild Wars 1" or "Be just like every other MMO", there's no third option?|||If you find out what's so unique or GW-like about grinding/buying/consuming pots, let me know. Imo the energy system is what made GW stand out from *all* other MMO's.

PC Gamer article

So the new edition of PCGamer is out and someone at Guru made a good post about the info in it.
The relevant bits:


Quote:




*Yay new info! (No matter how small) As you go along the personal story you'll be playing through a new dungeon about once every 10 levels or so.
* ''The story of each [dungeon] focuses on one or more of the Destiny's Edge, a guild of heroes who reliably saved the world untill some dark events split them apart. It is your objective to get them back together.' Woo its getting juicy.
*''The first time you play a dungeon, you'll play through its Story Mode, where one or two members of Destiny's Edge show up as friendly NPCs to drive the story foward.''
*Although story driven, dungeons arent all about sitting around talking. Its about fighting. ''Even one that starts out as a party in a mansion quickly turns to combat''
*''Beating a dungeon's Story Mode will unlock its Explorable Mode, a harder version of the dungeon which tells varied follow-up stories in that same area, unrelated to Destinys edge''
* They say that the explorer dungeon mode is meant to be really repeatable. It'll have many different scenarios and enemies that could appear each time (while not being random.)
* Eric says that in Gw1 after you've done the missions a few times the story stuff stops being interesting, and can get in the way of you having fun. People were skipping cutscenes.
* ''So what we wanted to do was to provide people with a linear story mode with lots of cutscenes, lots of story going on, lots of exposition. And then for the explorable mode it can be a lot more freeform, where can just jump in and you're dealing with something that doesnt need as much explanation, doesnt have a lot of cutscenes, and its got a lot of replayability built into it because there are different ways to complete it or different paths to take''
*Woo they give an example of a dungeon that isnt the beetletun mansion. The Sorrows Embrace dungeon is a hideout for the Dredge. If you play it on story mode youll discover that the Dredge leaders have sold their people into slavery under the Seraph. So you fight off all the slavers (sound familiar, anyone??? Awesome). So after you've completed that explorable mode will open up and you can do things like ''aid the dredge workers who are now planning to revult against their corrupt leaders''
* Some dungeons will be familiar to Gw1 players.... At around level thirty you'll be able to enter the Ascalon catacombs. The spirits there are restless, so a Charr comander and Rytlock lead you in to lay them to rest. You might recognise some of the more powerful spirits in this dungeon as the profession trainers from GW1!! ''Master Ranger Nente can teleport and shoot waves of arrows that cover part of the room, forcing you to hide behind objects in the environment.''
*''Warmaster Grast smashes players and the environment with his oversized, half-ghost hammer, and you can grab the chunks of rubble he knocks out to throw them back.''
*''Finally, theres Necromancer Munne and the boss of the dungeon, King Adelmen. (Is that a typo?? Please tell me it is!)
*Rewards from dungeons will be the same statisticly as other high end rewards. No one will be forced to play a dungeon. (Kind of a given, but really nice to hear it stated again)
* Though the gear will not be statistically more powerful it will have unique appearances that are directly tied into the theme of the dungeon and 'visually striking'. (bonus mission pack, anyone? )
*It says A.net dont want the rewards to be based on chance. No one should have to complete the dungeon many times and maybe even get the same item they already have twice. They remedy this by rewarding players with an item that can be traded for the desired peice of equipment. This way its never random what you get, you can pick and choose yourself. (Just like doa and the tormented weapons, for example)





I'm liking the sound of that.
A lot.|||Woah! That sounds awesome!
I hope GW2 has more than just 8 dungeons.|||Yay awesome info in there! I had to yank it out of the awesomesauce thread (even though it is awesomesauce) because it deserves its own topic.
I am curious about the dungeons though. I had the understanding that all dungeons are for teams of 5? How does it work if some are doing the dungeon for the first time and some have already completed the "story mode" version?
Hooray for Ascalon Catacombs! and wootness for "reward trophy" type rewards instead of randomness!|||Quote:









I am curious about the dungeons though. I had the understanding that all dungeons are for teams of 5? How does it work if some are doing the dungeon for the first time and some have already completed the "story mode" version?




Im not sure myself, but wasn't it said in the past that only the party leader counts towards story content done?
So perhaps once you have done a story mode of the dungeon, people you party with who have not done it yet will just play through the explorable mode with you (Team of 5), and then if they choose to go in again alone, they get the story mode version, in a way it would be like those other 4 were not there as part of the ingame lore / canon if you get what i mean.
If i misunderstood your question i apologize
But loving that new info, i was gonna ask why Nente and the others would be hostile towards us, then i remembered they would most likely have been caught in the foefire as well.....
Makes me wonder if the catacombs lead to a certain area if Adelburn is the boss of the dungeon (Gonna keep where a secret for those who have not read GOA, but other readers should know where im referring to)
Also did i read that right, the dredge were sold into slavery under the seraph?
I always imagined the Seraph to be a major unit for peace and honor, what would they need slaves for?, unless i just majorly misunderstood that comment.
Awesome info though, very happy to know we will be seeing 3 familiar faces from GW1, even if they are out to murder us
Cannot wait to kick Adelburn's rear
Gotta wonder too though, anyone think we may see Rurik again if there is a dungeon or hidden area on the ring of fire?
Loving the info though, my hype meter is nearing critical mass with all these new tidbits of info, bring on the beta! :D
And i agree with CMEPTb, kinda hoping for more than 8 Dungeons, perhaps there are 8 story dungeons and then X amount of dungeons just purely for fun with no story mode attached?
- Tsukasa|||Wow, the profession trainers didn't make it out of the foe fire?? I feel sad already...|||I would like a Ghostly Necromancer Munne as a mini. I wonder if the

Spoiler


Golem's Eye

can be found at the end of the Ascalon Catacombs Dungeon (I hope so)?
@ Alaris below V
LOL|||They've been training all this time? Woah, that'll be fun...|||Quote:








Wow, the profession trainers didn't make it out of the foe fire?? I feel sad already...




Yeah it is kinda sad to think about, but i like to think of it as at least we get to see them again, even if they aren't happy to see us.
Wonder if other Ascalon based characters will make appearances too, wasn't Necromancer Muune (spelling?) Still alive? there is always a chance they might show up in there as well, for all we know all the remaining proffesion trainers could be in one big room before Adelburn (presuming that is a typo)
But if i think about it, in GOA...


Spoiler


Wasn't all of Ascalons populace inside Ascalon city during the final Charr invasion?
I seem to remember the story stating that the Charr had surrounded the city when that small unit of charr broke in and found Savione in Adelburns tower, then after they left the city to give news of Adelburns power the charr made their assault and Adelburn cast the Foefire.
So most likely any Asclonian NPC's still alive at that point would have been within the city walls at the point of the Foefire, so im guessing the proffesion trainers were fighting off the charr that were breaking in, similar to how we were defending Lions arch at the end of WIK?


@ CMEPTb
The spoilered thing would be AWESOME to find, either to gain a new skill / power or just to sell for a huge amount
And also regarding that.


Spoiler


Wonder if we could take it to Dougal or Clagg and get a special reward or quest involving it, hell even a special dialogue would be worth it
Hell i would love to find Dougals last sword he dropped down the pit, would be a fine weapon for my future Warrior :D
That is presuming that they are in GW2, but i cant see ANET leaving those kinda people out, i wanna meet Dougal more than anyone :D


- Tsukasa|||Quote:




* some dungeons will be familiar to gw1 players.... At around level thirty you'll be able to enter the ascalon catacombs. The spirits there are restless, so a charr comander and rytlock lead you in to lay them to rest. You might recognise some of the more powerful spirits in this dungeon as the profession trainers from gw1!! ''master ranger nente can teleport and shoot waves of arrows that cover part of the room, forcing you to hide behind objects in the environment.''
*''warmaster grast smashes players and the environment with his oversized, half-ghost hammer, and you can grab the chunks of rubble he knocks out to throw them back.''
*''finally, theres necromancer munne and the boss of the dungeon, king adelmen. (is that a typo?? Please tell me it is!)




Want. Want now!!!
Edit: Apparently, you aren't allowed to type in all caps. hehe!|||Quote:








I am curious about the dungeons though. I had the understanding that all dungeons are for teams of 5? How does it work if some are doing the dungeon for the first time and some have already completed the "story mode" version?





Notice the part where it's said that in Story Mode (as in, the first time doing it) some members from the Divinity's Edge group will join with you, much like henchmen.
I guess this is Anet's way to allow for team tactics in your personal story, while still remaining personal.
So if someone wants to never team at all (sounds very unlikely considering how intuitive teaming is) they still will be able to "see" the dungeons.
----------
I also thought about creating a new thread for this, but I wasn't certain if it was news worthy enough for having a big discussion on it.
Seems I was wrong.