Saturday, April 21, 2012

GW2 Feedback - Weapons trail effects

I think they are too much and detract from the overall realism/immersion of combat. Maybe that's just the style ANET is going for, but I'd prefer something more subtle, where you can actually see more of the weapons swinging through the air/combat animations rather then it all being engulfed in the brilliant clouds of smoke once the combat ensues.
I'm not asking for it to look like Oblivion or Age of Conan(I wish), I understand that GW2 tempo is very different, but still maybe less=more? Dark Age of Camelot had really simple trail effects but somehow they worked, they weren't too much that they distracted you but enough to accentuate the attacks.|||Uhm, what effects do you exactly have in mind?
Can you perhaps post a picture?|||I think he's talking about the colour effects when you use weapon attack skills, such as a sword glowing red/orang'ish when using a certain skill.
Now I can't say anything about it in gw2 yet, other than I don't care. But in the original game these effects were actually important in relaying information to the players, and thus couldn't be removed.
It might end up being somewhat similar.|||Kedde, that is exactly what I'm talking about.

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