Saturday, April 21, 2012

GW2: The Extended Experience (Anet Blog)

http://www.arena.net/blog/gaming-out...ded-experience
Interesting stuff, not too much revealed, but looking forward to hearing more later on.|||Yup yup, I knew this was coming. I still surprised that ANet will have the monopoly on that first.
But then again, ANet is innovation.|||I wonder if Anet developing for iOS now (which is basically a mobile version of OSX) could mean that a Mac port of GW2 is in the cards. When it comes time to ditch this laptop I sure wouldn't mind picking up an iMac.
Of course making a few small mobile apps isn't the same as making an entire PC game use OpenGL instead of DirectX 11.|||ANet is working on GW.OS, in which you`ll be able to do your work from inside GW. RL will now be the new in-game, and in-game will be the new RL. MUAHAHAHA.
Ok, time to go back to the asylum.|||Quote:








ANet is working on GW.OS, in which you`ll be able to do your work from inside GW.




That would be awesome.
Boss: Ahem!
Me: Nope, doing work.
*Boss leans in to look, grumbles, and walks away.*
*I go right back to killing the Shatterer*|||Quest: kill the shatterer
Reward: GW fills in your work spreadsheet.
AWESOME|||As I have written here before:
First impression: wow, nice feature
Second though: I still want to keep RL and game time separate. GW is already too addictive without a tie to a webapp or mobile app for your smartphone.|||Well, you CAN keep RL separate, there will be features to select what gets through and what doesn`t.|||Relevant to this thread's interests:|||Quote:








Well, you CAN keep RL separate, there will be features to select what gets through and what doesn`t.




I think he was saying it would be hard to resist the temptation to play with those features at every opportunity
Mostly stuff we already knew, but still neat. I don't own any of those fancy schmancy tech devices, but just being able to chat or trade from a web browser will be awesome.
Not to derail this into another profession speculation thread, but... look closely at the first image- specifically, the character portraits on the right. The third one down looks an awful lot like an assassin to me. (Interestingly, it looks like a 2D image rather than a model render like the others- an NPC, maybe?)

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