Thursday, April 19, 2012

The Asian influence.

Well, like most people have noticed GW2 is heavily influenced by Asian art, both in character's appearances and in combat animation. Everything is smooth, bright, shiny, colourful, and well... silly.
I still love everything else about the game, however, and was therefore wondering if it is known yet if we will be able to alter all of these things somehow in the options menu? Such as reducing (or removing) glow effects in skills that are used and attacks that are made, and additionally to have BEARDS and LONG HAIR on our characters.
Any info is much appreciated, and I'm sorry if this sounds like a rant. I do look forward to the game, I just hate all things Asian when it comes to graphics.|||I don't really think that anything you've mentioned is specifically asian, or particularly belonging to anything in particular.
They've stated at least once that their design philosophy is that people should be able to visually tell what is going on, and that's where a lot of the glowy effects come from. I don't really have a problem with that, as long as this doesn't become a problem in larger pvp combat.
Also, given that these are short demo clips of skills, I would think that starting to rage about character creation options is premature.|||Quote:








Well, like most people have noticed GW2 is heavily influenced by Asian art, both in character's appearances and in combat animation. Everything is smooth, bright, shiny, colourful, and well... silly.




That's not what defines Asian art at all but ok.

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I still love everything else about the game, however, and was therefore wondering if it is known yet if we will be able to alter all of these things somehow in the options menu?




I'd expect options similar to GW1, since its an upgraded engine.

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Such as reducing (or removing) glow effects in skills that are used and attacks that are made,




Probably possible, probably bad idea. The glow effects aren't much different from GW1 where there important in seeing what skills are being used where, by who, against what target.

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and additionally to have BEARDS and LONG HAIR on our characters.




There's a race dedicated to this: Norn. I suspect humans will also have long hair available; less sure of facial hair, can't remember seeing any.|||no one can judge the CCS for now, we have no idea how it's handled or how it looks.
the effects in this game is needed, GW1 lacks the visual part of spells and i am glad they did something about that.
also, if anyone calls the battles in this game silly, what are the battles in, to name an example, WoW.........totally nuts........all ages friendly.......maybe teletubby's weird?|||Perhaps I stereotype a bit by calling the flashy bits Asian. I know there's a lot more to Asian art than that, but I do think it's pretty commonly thought of in the games industry that Asian games tend to be more flashy in the graphics and art style than western games. Not saying it's wrong either, not just fully my thing. I think it's a bit out of place with high fantasy and fits more into Pok�mon or something.
I didn't play GW1 much though so I'm pretty new to the series. Everything is really stunning and I agree the battles look amazing. WoW has nothing on that, and I say that as a WoW veteran since day one, but WoW has a very cartoony style in general hence flashy combat animations feels in place there. In GW2 though I feel that it sticks out from the environment like a woman in a *** bar.
But yeah who knows what the complete game will offer once it ships!|||So... you're complaining about the flashiness of the combat animations? The magic and such? To be honest I really like them. Dragon Age Origins has a very similar looking system of animations, fire, magic, etc. and it's about as western as you're going to get in RPGs. Flashy combat is kind of what happens when you get a bunch of heroes together and send them at a massive golem or something like that. I wouldn't expect anything different.
Also 'High Fantasy' is all about the flashy... maybe you're looking for low fantasy?|||Well I have to disagree really. High fantasy is Tolkien - very western and very realistic. Oblivion is much like like this, although carrying its own flaws, a strike with the sword is a strike with the sword and not a discotheque. It is true Dragon Age in a sense has some vivid animations for its combat, but clearly there's a difference to GW2 otherwise I wouldn't have noticed this as remarkable. There's a certain hint of, well... unrealism in movement and effects in GW2, whereas DA does it for the sake of gore and filmy gameplay.
It is both awesome and worrisome, because it could become too much of the good stuff and simply make you vomit. Maybe I will just have to be a pacifist in GW2 and run around looking at nature instead. :)
(Another funny thing, why do every MMO insist on combat being the primary motor of the game? I'm sure there are lots of potential to focus on other things to the same extent and create a richer experience.)
Oblivion:
http://www.youtube.com/watch?v=Y3987...eature=related
Not flashy. At all.
Dragon Age:
http://www.youtube.com/watch?v=KaIa4kM1DQo
Moderately flashy.
Guild Wars 2:
http://www.youtube.com/watch?v=ro_Qwbgmcok
I was unaware swinging a sword caused explosions and shiny lights. Start the music!|||I've slowly converted to like low fantasy art style more than the flashy stuff, once graphics technology catches up it looks so much better.

Though I'm sure the environments in GW2 will look great, so far I'm not liking the combat animations much. But I won't be playing it for the graphics anyway :)|||Quote:








Another funny thing, why do every MMO insist on combat being the primary motor of the game? I'm sure there are lots of potential to focus on other things to the same extent and create a richer experience.




There are/have been non-combat MMOs (either mostly or fully non-combat), their problem is that they are not the least bit exciting.|||Quote:








Well I have to disagree really. High fantasy is Tolkien - very western and very realistic.




High fantasy is neither. 'High' fantasy mostly denotes scope (big) and amount of gore (more gore makes it 'dark' fantasy).
Fantasy is by definition unrealistic. Whether the basis, inspiration or background of the world lies in western or eastern mythology really doesn't make it any more like 'low' or 'dark' fantasy.
Also, fantasy isn't an art style, it's an art subject.
As for non-combat MMO's, watch these:
http://www.escapistmagazine.com/vide...-Combat-Gaming
http://www.escapistmagazine.com/vide...Future-of-MMOs

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