I've seen the demo videos and read the combat article on the GW2 site, but will we be able to normally attack and if so with what buttons? I can see you do a lot of moving around and what not and i think it may be difficult to use skills and move at the same time...|||There is no auto-attack in GW2.
Every weapon has a skill that has no recharge, so you assign that skill to be auto-casted whenever a suitable target is nearby.
This acts as a sort of auto-attack, however since all weapons have different skills, each "spam skill" let's call it, functions in a different way.
For example: Being in water attunement while holding a staff gives you water blast as your spam skill. Water blast hits all enemies in a small radious and heals a little any ally inside that radious. Being in Water attunement while holding a dagger will give you vaporblade, which hits all enemies in a line.
Also, skills can be used both from clicking on them and on hotkeys. These hotkeys are your numbers. Since movement and dodging is all performed with the QWSE setup (you can change these of coruse) your nimble fingers are not far away from the hotkeys.
Also, since the game auto-targets nearby enemies for you, you don't have to click on them, freeing your mouse to either click on skills or pan around the camera.|||I guess this is as good a place as any to bring up my concerns. I really, really hate games with WASD movement that also have a number of hotkeyed skills. It's just extremely annoying if you don't have a mouse with a lot of extra buttons. Bloodline Champions, Fury and WoW to an extent are all examples.
GW2 seems to be the same. No mouse movement and multiple skill hotkeys. I don't know how anyone would think that was intuitive, interesting or promoting skilled play. It's annoying finger gymnastics, developing awkward muscle memory that you wouldn't need if you had mouse movement.
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Also, since the game auto-targets nearby enemies for you, you don't have to click on them
Think about it from a PvP perspective. That manner of targeting is not acceptable in that case.|||There are also certain skills that require ground targeting of different types. There are skills that affect a cone, a line or a circle.
Also, not all skills can be used on the move. Some, like the warrior longbow skill "rain of fire", require standing still while casting, though the cast time is about one second. Moving while in the middle of casting the skill interrupts the skill and no effect occurs, but energy is still spent and the skill recharges.|||Quote:
I guess this is as good a place as any to bring up my concerns. I really, really hate games with WASD movement that also have a number of hotkeyed skills. It's just extremely annoying if you don't have a mouse with a lot of extra buttons. Bloodline Champions, Fury and WoW to an extent are all examples.
GW2 seems to be the same. No mouse movement and multiple skill hotkeys. I don't know how anyone would think that was intuitive, interesting or promoting skilled play. It's annoying finger gymnastics, developing awkward muscle memory that you wouldn't need if you had mouse movement.
WoW does have mouse movement. Hold down both left, and right mouse buttons to move forward. Then move the mouse to stear. I binded mousewheel-up to autowalk foward, and mousewheel-down to backward.
Now excuses me for saying this, And the differently abled please disregard. Do you not have 2 hands? If you like the QWES for movement then bind your skills to the numerical keypad on the side of you keyboard. You know so your other hand can do something. If you are like me, and think it is more logical to use the arrow keys for movement then bind your spells to the nbumbers in your top row.
Hate to say it but a mouse is not the best thing to use especially in a game that has/will have massive amounts of travel. A trackball would be optimal.
I do agree that the auto-targeting sounds so stupid though. They better make it an option that can be turned off. And on that note do the healing spells auto-target the nearest ally?|||As far as now, there are no targeted healing spells.
You have water blast that heals allies in the area of impact.
You have Healing Rain that is a targetted AoE heal.
The Warrior elite banner can be dropped anywhere and heals everyone automatically.
Etc.|||The way I move in every MMO is by holding down my both mouse buttons. I personally love it. I have the strafing set to the scroll wheel (you will need one that can tilt left and right) and clicking the scrollwheel is set to "walk backwards".
Then 2 extra buttons on my mouse usually function as ctrl and alt. But it doesn't seem like there will be any need for those in GW2. Since we only get 1 skillbar.
I'm wondering if there will be any sort of extra hotbar though, so we could place consumables and other stuff on it.|||Quote:
The way I move in every MMO is by holding down my both mouse buttons. I personally love it.
Guild Wars 2 is not "every MMO". The kind of feature you mentioned (more than one skill bar, a bar for consumables and etc) is exactly the kind of thing GW1 avoided in order to be a good game. I really hope GW2 will still avoid those things, and I'm happy that as far as we know it does.
Erasculio|||I don't think I said GW2 is every MMO, but ok. I would just love to be able to move the same way I do in other games. I don't see Arenanet taking out WASD movement cause other MMO's do it.
And never said the 1 skillbar is a bad thing, I love the fact they keep it simple yet highly customizable.|||Quote:
There is no auto-attack in GW2.
Every weapon has a skill that has no recharge,
I'm pretty sure it's 0 energy cost and 1 second recharge
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