The Ying for the Yang in that other thread. I thought someone would start one, but since they did not... (and again, no critiquing in this thread, to keep it on point, thnx ).
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The graphics are gorgeous (I'd use a better word, but I can't find one really).
What has really captured my attention for GW2 so far is how seamlessly the storyline seems to interact with the graphics!
In the Manifesto Video Anet mentioned giving a "character of their own" to their environments, and they really have. Along with how amazingly the aesthetic of the game's look is, the chosen way to do cinematic sequences throughout the game using the paper-like-layered concept art is spot on!
I got really excited when I saw what was so far available for customization; GW2 is really going to tickle my RP bone.
The NPCs, locations, cities (especially with all the store fronts etc.), wow; actually feel like places where people live (wish I could hear the town chatter within the videos); compared to GW1.
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I like hearing about what Anet has done with the weapons for GW2. The ghostly weapons glowing in the night, having stats that change also accordingly, there are some really cool ideas going down.
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Amazed so far by the way the characters move. What has been added such as rolling, dodging, etc. look very natural not only in animation, but in how it interacts with game play as well.
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"Satellite" map zooming (squee), is just awesome.
The map for GW2 is beautiful as is a lot of the loading animations for spells and so forth. I just love how the artisan look Anet was going for is incorporated past just in-game environments and models, but into the actual interface.
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Probably be something for a thread on the Necromancer, but thank you Anet, for giving the Necro black wispy shrouds for skill animations. <3.
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The music! I am going to buy it once it is available, need to get me a GW2 art book as well, so I can listen to the music while I pour over it :p.
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DID I MENTION THE ART LOOKS AMAZING?!!
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Gw2 is going to be like loosing yourself in a really good book.|||I think the grass is excellent.
Anet should always use folk that work with grass.
It's like the whole team spent some time doing it.
-Art
ALSO: Everything I've seen so far has my psyched up to play it!!!!
I believe the correct term for my current predicament is 'squee'.|||The music during character creation. Full stop.
I was pleasantly surprised to learn that charr could pick a drake (probably a little brother to the Chromatic Drakes in dungeons) as a pet. Makes me wonder how many non-real world pets are out there.
The Shatterer is freaking HUGE. Makes Glint look like a minipet. And that's not even close to the Elder Dragons, which can be seen from the GW1 world map...
Speaking of epic boss battles, the earth elemental is pretty crazy-looking for a level 1 fight.
Though I'm not sure I like health being displayed as a Diablo 2 globe, I like that everyone's primary ability is given its own bar opposite energy. Much more visually useful than the way adrenaline was displayed in GW1.|||I love the necromancer footage I have seen so far - those black, nasty clouds of death when they move, the floaty minions and crawly things.
The Shatterer is still my favorite monster, he's been known for over a week now but I am still all "eeeeeeee want go fight!" every time I see him.
I really want to see more of the level 1 area though! That one interior in Divinity's Reach that is like a greenhouse - I have a feeling that at PAX I am going to hang out there :D
I love the cinematics too, they aren't those overblown plastic-surgeon's-dream ones with the puppet heads talking. There is a lot to love and I cannot wait to go see for myself.|||I definitely love the visuals of the game. Both in and out of cutscenes.
I also am impressed with how the persistent world works and how the players work together. At least from what I've seen in the videos, the event system seems to work great and it's fulfilled my expectations.
Also the trait system. I've seen it work in two videos and it looks pretty interesting and easy to use. Hopefully getting the traits won't be boring, but I'm a fan of how the system seems to work from what I saw in the demo.
And yeah, the epic boss fights. Awesome stuff.|||What had me most excited was the event system, especially in the long video with the two German guys talking. Seeing how naturally it was implemented and how seamlessly everyone started working together to take down that big drake was awesome and makes me very excited for the prospect of a less lonely Guild Wars. Having played the last couple of years of Guild Wars essentially solo, the idea of a natural and easy way to work with other players without all the bother of PUGs and team forming is really exciting.
And love the title of this thread. Made me laugh.|||^
I thought that was really cool also. Not only is it more player to player friendly, but it doesn't matter who joins really (profession-wise).
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I like that everyone's primary ability is given its own bar opposite energy. Much more visually useful than the way adrenaline was displayed in GW1.
I totally agree. What a great idea!|||Okay, one more that I've mentioned in other threads, but still has me excited.
I've always secretly wished that instead of your weapons disappearing into the ether when I put them away, you would sheath your sword or wrap your bow around your arm. Partly because it's one of those things that always reminds me I'm always in a game, and partly because I spend a lot of time and effort finding just the perfect weapon or offhand to fit the vibe of my character. And I'm the only one who ever sees it. But honestly when my male mesmer is walking through town, he looks half complete without his rose offhand and his black cane. Along the same vein being able to take your pets in town with you is another nice thing.
Superficial, I know, but still something I appreciate.|||Everything has me excited so far, the visuals are beautiful, just a shame we cant fully appreciate them on these fan made con vids so far, but you can tell they are amazing.
Love the little things too, as Funkey said, the sheathing of your weapon and off hand / shield is something i wanted in gw from the start, just adds another level of realism rather than having the weapons magically vanish.
But the thing i think im gonna love most is the playing together aspect.
I never had much confidence in my abilities in game, so i never party with people as im afraid that if the team fails, its my fault and i will have wasted their time.
And when i tried Aion briefly (Oh what a fool i was!) i actually asked people if they wanted help fighting things solo, and if i stepped in and helped without asking, i got a chatbox full of abuse for trying to steal their kill and loot, when all i was after was helping them.
Watching these vids, especially the Shaterer dragon gets me pumped because i know if i see someone in trouble i can step in and assist and more than likely not get a mouth full of abuse, and that when major events go on, i can take part and work with the community and feel like im contributing, and if i fall, someone can ressurect me to help get me back into the battle, no time is wasted in these scenarios, even if the event fails, as you do not need to repeat the same content again to get past the part where you died 40 times before (Gate of Madness in HM anyone?)
Everything about GW seems improved, and i cannot wait to try it out for myself.
As Funkey said, GW2 isn't going to feel lonely at all, and even if no one is around, i know i can support myself without 7 npcs around to make sure i live
Oh and the full world map looks frickin huge!, its going to be fun exploring every last part of the new Tyria
Kudos Arenanet, your making a great game here, and this is only the tip of the iceberg of your creation! i shake with excitement thinking about what other amazing features you have yet to reveal!
- Tsukasa|||I am currently un-able to play any game for long now because I keep on thinking 'This isn't GW2'. I am now a bored gamer.
So far on the PvE side I'm loving all the aspects, more so the ease at which people can band together for an event then go their seperate ways again. But my biggest interest will be the WvW PvP and the hope that it can re-kindle my love for mass PvP that WAR started before the devs stopped listening to the player base.
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