Hey, I guess i'm afraid gw2 will be a bit boring. By the looks of the demo it seems there is not much going on, just killing some stuff. Also, I'm afraid I won't like gw2 because I never play really any other mmos because of the fact other mmos require you to grind and which is can be boring. I always try other mmos but ultimately end up going back to gw1 >_>. So I don't know what to expect from a game that is totally different from gw1. I don't know whether i'll like the new or not. So any comments or advice(sorta) on the matter?|||While the demo is suppose to show off certain parts of the game, I would say it (as a demo) is still pretty forcefully fed to the viewers, and leaves out a lot of content that could very easily change views on a lot of things. One of the biggest things a demo does not give to the viewer is experience, which imo is that "settling in" that really gives a player the whats up. Also GW2 could still have a lot of changes before release. I wouldn't give up hope :).|||Thanks for the advice and also, is there anyone here that played the gw1 demo or beta and didn't like but then got the full game and then enjoyed it? I know it's a bit specific but I just wanna know.|||Also, I think that the demo showcases more the event system, which is but one part of the game. It's also a more casual part of it. If you're not into that, there may well be other parts of the game that are more to your liking.
And with no subscription fee, I'll at least give it a try. If it really is a WoW clone (which I doubt), it'll still be better than the actual WoW on account that I can still play it when I feel like it without having to take out my credit card.|||when i heard that elementalists can use multiple elements, it was exciting. However, sadly, i doubt any of the conjures would make it into this game. The conjures though not powerful, were interesting... One worry of this game is the lack of choice and variance.|||While the demo, videos and chats with devs has left me with a list of things that concern me. What I do know is that Anet listens to feedback and has the time to change things if needed.
GW1 Demo's and indeed beta were different in a lot of key areas to the released game. So it's not 'panic stations' yet. Just Hmm i'm not sure about this, or 'how does that work then' both of which are to be expected and are entirely natural.
The key Mantra is to remind oneself that GW2 is Not GW1 with extra fluff, but an entirely new game and hence a new games view on the world.|||Quote:
The key Mantra is to remind oneself that GW2 is Not GW1 with extra fluff, but an entirely new game and hence a new games view on the world.
Yeah, but my worry is it's an entirely new game whose direction's impetus doesn't "get it". That is, getting the essence behind why the mmorpg genre has had more casualties than Saving Private Ryan.|||Quote:
The key Mantra is to remind oneself that GW2 is Not GW1 with extra fluff, but an entirely new game and hence a new games view on the world.
They said GW2 would *not* be like other MMO's. Their entire marketing campaign is focused on this one idea: "we're not like everybody else". So saying "it's a new game, not GW1.2 is like saying "ok, they lied, just get over it".|||Quote:
They said GW2 would *not* be like other MMO's. Their entire marketing campaign is focused on this one idea: "we're not like everybody else". So saying "it's a new game, not GW1.2 is like saying "ok, they lied, just get over it".
So it's either "Be just like Guild Wars 1" or "Be just like every other MMO", there's no third option?|||If you find out what's so unique or GW-like about grinding/buying/consuming pots, let me know. Imo the energy system is what made GW stand out from *all* other MMO's.
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