Saturday, April 21, 2012

PC Gamer article

So the new edition of PCGamer is out and someone at Guru made a good post about the info in it.
The relevant bits:


Quote:




*Yay new info! (No matter how small) As you go along the personal story you'll be playing through a new dungeon about once every 10 levels or so.
* ''The story of each [dungeon] focuses on one or more of the Destiny's Edge, a guild of heroes who reliably saved the world untill some dark events split them apart. It is your objective to get them back together.' Woo its getting juicy.
*''The first time you play a dungeon, you'll play through its Story Mode, where one or two members of Destiny's Edge show up as friendly NPCs to drive the story foward.''
*Although story driven, dungeons arent all about sitting around talking. Its about fighting. ''Even one that starts out as a party in a mansion quickly turns to combat''
*''Beating a dungeon's Story Mode will unlock its Explorable Mode, a harder version of the dungeon which tells varied follow-up stories in that same area, unrelated to Destinys edge''
* They say that the explorer dungeon mode is meant to be really repeatable. It'll have many different scenarios and enemies that could appear each time (while not being random.)
* Eric says that in Gw1 after you've done the missions a few times the story stuff stops being interesting, and can get in the way of you having fun. People were skipping cutscenes.
* ''So what we wanted to do was to provide people with a linear story mode with lots of cutscenes, lots of story going on, lots of exposition. And then for the explorable mode it can be a lot more freeform, where can just jump in and you're dealing with something that doesnt need as much explanation, doesnt have a lot of cutscenes, and its got a lot of replayability built into it because there are different ways to complete it or different paths to take''
*Woo they give an example of a dungeon that isnt the beetletun mansion. The Sorrows Embrace dungeon is a hideout for the Dredge. If you play it on story mode youll discover that the Dredge leaders have sold their people into slavery under the Seraph. So you fight off all the slavers (sound familiar, anyone??? Awesome). So after you've completed that explorable mode will open up and you can do things like ''aid the dredge workers who are now planning to revult against their corrupt leaders''
* Some dungeons will be familiar to Gw1 players.... At around level thirty you'll be able to enter the Ascalon catacombs. The spirits there are restless, so a Charr comander and Rytlock lead you in to lay them to rest. You might recognise some of the more powerful spirits in this dungeon as the profession trainers from GW1!! ''Master Ranger Nente can teleport and shoot waves of arrows that cover part of the room, forcing you to hide behind objects in the environment.''
*''Warmaster Grast smashes players and the environment with his oversized, half-ghost hammer, and you can grab the chunks of rubble he knocks out to throw them back.''
*''Finally, theres Necromancer Munne and the boss of the dungeon, King Adelmen. (Is that a typo?? Please tell me it is!)
*Rewards from dungeons will be the same statisticly as other high end rewards. No one will be forced to play a dungeon. (Kind of a given, but really nice to hear it stated again)
* Though the gear will not be statistically more powerful it will have unique appearances that are directly tied into the theme of the dungeon and 'visually striking'. (bonus mission pack, anyone? )
*It says A.net dont want the rewards to be based on chance. No one should have to complete the dungeon many times and maybe even get the same item they already have twice. They remedy this by rewarding players with an item that can be traded for the desired peice of equipment. This way its never random what you get, you can pick and choose yourself. (Just like doa and the tormented weapons, for example)





I'm liking the sound of that.
A lot.|||Woah! That sounds awesome!
I hope GW2 has more than just 8 dungeons.|||Yay awesome info in there! I had to yank it out of the awesomesauce thread (even though it is awesomesauce) because it deserves its own topic.
I am curious about the dungeons though. I had the understanding that all dungeons are for teams of 5? How does it work if some are doing the dungeon for the first time and some have already completed the "story mode" version?
Hooray for Ascalon Catacombs! and wootness for "reward trophy" type rewards instead of randomness!|||Quote:









I am curious about the dungeons though. I had the understanding that all dungeons are for teams of 5? How does it work if some are doing the dungeon for the first time and some have already completed the "story mode" version?




Im not sure myself, but wasn't it said in the past that only the party leader counts towards story content done?
So perhaps once you have done a story mode of the dungeon, people you party with who have not done it yet will just play through the explorable mode with you (Team of 5), and then if they choose to go in again alone, they get the story mode version, in a way it would be like those other 4 were not there as part of the ingame lore / canon if you get what i mean.
If i misunderstood your question i apologize
But loving that new info, i was gonna ask why Nente and the others would be hostile towards us, then i remembered they would most likely have been caught in the foefire as well.....
Makes me wonder if the catacombs lead to a certain area if Adelburn is the boss of the dungeon (Gonna keep where a secret for those who have not read GOA, but other readers should know where im referring to)
Also did i read that right, the dredge were sold into slavery under the seraph?
I always imagined the Seraph to be a major unit for peace and honor, what would they need slaves for?, unless i just majorly misunderstood that comment.
Awesome info though, very happy to know we will be seeing 3 familiar faces from GW1, even if they are out to murder us
Cannot wait to kick Adelburn's rear
Gotta wonder too though, anyone think we may see Rurik again if there is a dungeon or hidden area on the ring of fire?
Loving the info though, my hype meter is nearing critical mass with all these new tidbits of info, bring on the beta! :D
And i agree with CMEPTb, kinda hoping for more than 8 Dungeons, perhaps there are 8 story dungeons and then X amount of dungeons just purely for fun with no story mode attached?
- Tsukasa|||Wow, the profession trainers didn't make it out of the foe fire?? I feel sad already...|||I would like a Ghostly Necromancer Munne as a mini. I wonder if the

Spoiler


Golem's Eye

can be found at the end of the Ascalon Catacombs Dungeon (I hope so)?
@ Alaris below V
LOL|||They've been training all this time? Woah, that'll be fun...|||Quote:








Wow, the profession trainers didn't make it out of the foe fire?? I feel sad already...




Yeah it is kinda sad to think about, but i like to think of it as at least we get to see them again, even if they aren't happy to see us.
Wonder if other Ascalon based characters will make appearances too, wasn't Necromancer Muune (spelling?) Still alive? there is always a chance they might show up in there as well, for all we know all the remaining proffesion trainers could be in one big room before Adelburn (presuming that is a typo)
But if i think about it, in GOA...


Spoiler


Wasn't all of Ascalons populace inside Ascalon city during the final Charr invasion?
I seem to remember the story stating that the Charr had surrounded the city when that small unit of charr broke in and found Savione in Adelburns tower, then after they left the city to give news of Adelburns power the charr made their assault and Adelburn cast the Foefire.
So most likely any Asclonian NPC's still alive at that point would have been within the city walls at the point of the Foefire, so im guessing the proffesion trainers were fighting off the charr that were breaking in, similar to how we were defending Lions arch at the end of WIK?


@ CMEPTb
The spoilered thing would be AWESOME to find, either to gain a new skill / power or just to sell for a huge amount
And also regarding that.


Spoiler


Wonder if we could take it to Dougal or Clagg and get a special reward or quest involving it, hell even a special dialogue would be worth it
Hell i would love to find Dougals last sword he dropped down the pit, would be a fine weapon for my future Warrior :D
That is presuming that they are in GW2, but i cant see ANET leaving those kinda people out, i wanna meet Dougal more than anyone :D


- Tsukasa|||Quote:




* some dungeons will be familiar to gw1 players.... At around level thirty you'll be able to enter the ascalon catacombs. The spirits there are restless, so a charr comander and rytlock lead you in to lay them to rest. You might recognise some of the more powerful spirits in this dungeon as the profession trainers from gw1!! ''master ranger nente can teleport and shoot waves of arrows that cover part of the room, forcing you to hide behind objects in the environment.''
*''warmaster grast smashes players and the environment with his oversized, half-ghost hammer, and you can grab the chunks of rubble he knocks out to throw them back.''
*''finally, theres necromancer munne and the boss of the dungeon, king adelmen. (is that a typo?? Please tell me it is!)




Want. Want now!!!
Edit: Apparently, you aren't allowed to type in all caps. hehe!|||Quote:








I am curious about the dungeons though. I had the understanding that all dungeons are for teams of 5? How does it work if some are doing the dungeon for the first time and some have already completed the "story mode" version?





Notice the part where it's said that in Story Mode (as in, the first time doing it) some members from the Divinity's Edge group will join with you, much like henchmen.
I guess this is Anet's way to allow for team tactics in your personal story, while still remaining personal.
So if someone wants to never team at all (sounds very unlikely considering how intuitive teaming is) they still will be able to "see" the dungeons.
----------
I also thought about creating a new thread for this, but I wasn't certain if it was news worthy enough for having a big discussion on it.
Seems I was wrong.

No comments:

Post a Comment