[:1]We have the Star Wars: The Old Republic thread, so seems a secret world thread might be appropriate as well.
Has anyone actually tried this game out yet (assuming it has actually been demoed in that way)? From what I've seen, in a quick information search over the past few days, the developers may be going for some cool mechanics changes, like allowing any skills combinations, and may also be going for convienence changes as well in a similar matter to what Guild wars 2 might do, but of course it is hard to know for sure how it would work out without some direct experience.
I don't have any predictions at the moment about how the game will turn out compared to Guild wars 2. (I do know that Anet has generally seemed pretty good about following through the implications of their gameplay changes and additions, but don't know much about Funcom apart from Age of Conan apparently being a mess when it was released ("Apparently" = "I wasn't actually playing it, so didn't see directly", not "untrustworthy"). but don't know much else about their history.
if both games work out well as they are promising, it does seem a good overall thing for the genre, after several years of apparently pretty close WoW copies ("apparently" again meaning "I'm going on other people's words for most games") As someone who doesn't find leveling fun, I'm particularly interested in how the skills system will actually work out, though other people will obviously have their own interests.|||I have not read that much about TSW. Have seen some video, and it looks nice. A fresh take on the genre with an MMO placed in our modern world. As I understand it ALL clothes will be "town clothes", i.e. no armor of any kind. In stead all stats come from the weaponry and different talismans. This should breed bigger variety in looks, since each look is as valid as the next from the start, no hassle involved.
The only thing I am a little wary of is the idea of no classes, only skills. It sounds good on paper, but I am thinking that if everyone can have any skill at equal efficiency, a few skill sets will soon emerge. Leading to "classes" anyway. Especially as the combat, as I understand it, will be of the typical trinity variety (tank, healer, dps). Hopefully you will at least be able to re-skill easily, otherwise you will have a forest of new people "messing up" their characters..
Oh, and it being developed by Funcom I would never in a million years buy the game until a few months after release, since they have showed with AoC that they are not to be trusted to deliver a complete game.|||I'm quite looking forward to Secret World. I'm a Templar... or will be once beta begins.
it's similar to GW in a number of ways with the same Pay to play business model and being skill based. 7 Active skills making the skill bar and 7 passive skills adding buffs to active skills or health regen. No classes of any kind (so no trinity), anyone can learn any skill. Choosing to unlock which more advanced/higher level/complexity skill next using experience points earned.
I really like the look of the game.|||never heard of TSW, kinda sounds like they are trying to push away GW2 but don't get why GW2 is so popular.|||Quote:
I'm quite looking forward to Secret World. I'm a Templar... or will be once beta begins.
it's similar to GW in a number of ways with the same Pay to play business model and being skill based. 7 Active skills making the skill bar and 7 passive skills adding buffs to active skills or health regen. No classes of any kind (so no trinity), anyone can learn any skill. Choosing to unlock which more advanced/higher level/complexity skill next using experience points earned.
I really like the look of the game.
Just a note; no classes is not the same as no trinity. Trinity is a play style, where during encounters you have a tank that holds aggro, a healer that keeps up the tank, and damage dealers on the side. You can have trinity play style even though there are no classes just fine.
Also, I don't know but it sounded like you were implying that GW has a P2P business model. Which of course it doesn't. Just making sure, so there are no misunderstandings ;)|||Unless the quest structure is something similar to GW2, I'm looking at it. I'm totally uninterested in playing a game that's that static and if they're pushing a heavy personal story like TOR why would I want to be paying a monthly fee for a single player game.
I haven't looked to far into it but I'm glad that they're trying something different like ANet is, I just haven't looked into it too much because the world doesn't really interest me all that much.|||Quote:
Just a note; no classes is not the same as no trinity. Trinity is a play style, where during encounters you have a tank that holds aggro, a healer that keeps up the tank, and damage dealers on the side. You can have trinity play style even though there are no classes just fine.
Also, I don't know but it sounded like you were implying that GW has a P2P business model. Which of course it doesn't. Just making sure, so there are no misunderstandings ;)
GW is pay to play/buy to play. It isn't free to play because you have to pay for the game client, and it certainly isn't a subscription game. TSW is the same, buy the client, buy any expansions you want to when they're released, play without further charge.
Being as you can skill up a DPS that also heals, a tank DPS or any other combination that works for you.
It has an emphasis on grouping and you can select skill sets for that or take a solo build out. Build up a flexible set of favourite active passive skill decks to switch between at will.
The intention of the developers is certainly not to encourage trinity style play. The gameplay videos I've seen show everyone getting involved in all aspects. Someone casting healing and buffs while running into a mele then setting to with a sledgehammer, or switching between fireballs, semi-automatic pistols and swords.
It also has what looks a lot like dynamic events as well.|||Well "Pay to play" is the term for subscriptions games, "Buy to play" is like GW2 (and TSW?, although afaik they were talking about a sub before) and "Free to play" is no-box-cost no-sub games, such as LOTR. When you call GW pay to play it is thus confusing, since it implies a sub fee.
Anyways.
I know too little about TSW combat to say if it has trinity gameplay or not, I just pointed out that you cannot say that just because there are no classes it wont have trinity gameplay per automatics. It is all about the mechanics. Like, GW2 has no taunt mechanism (so very hard to "tank") and no ally targeted skills (no no whack-a-mole healing). So the holy trinity is pretty much a no go. I do not know how TSW is doing combat mechanics though.|||there's so many different acronyms I get confused.
All I remember is reading (I think at Massively) that they were planning to go with the Guild Wars business model, but didn't rule out anything. So it could change. I hope not though|||if TSW does it the right way, skills are not limited when you want to be self sufficient.
i have played plenty of games claiming to have no classes yet they punish ppl who like to mix there skills, it's ether true free chose or classes/professions all the way.
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