Saturday, April 14, 2012

Mob targeting

[:1]Hello,
first of all Thank You for developing such great game as Guild Wars 2. I watched a lot of videos on youtube about game (gameplay and interviews), and everything was ok to me except one thing, and that is targeting mobs, it looks like we are playing red alert or similar, red light around mobs, and I personally don't like that as other people that I talked with. If you could make some other option to change that so targeting would be circle around mob on ground and maybe those circles could be in color. Example, green circle when mob has full health, yellow color when he is around middle with his health, and red when he is on low health. (Or give player customization in game settings so they can choose what they like).
Please think about this (or if anyone can send it to developers, I don't know if they read this forum).
Thank You and Kind regards|||well, we have discussed about an on/off option on the forums a while back, i just hope Anet will think of alternative ways to indicate the enemy/friend colors.
i personally still like the old red/green/yellow name feature, it doesn't only show if it attacks but also teaches you the names and such|||Yeah, it seems as though ANet has some sacred cows, ie the blinking mines. I doubt they will change this, but if our voices are loud enough they will have to listen.
That said, I won't ragequit, but it might force me to look for another game to replace it with.|||Quote:




That said, I won't ragequit, but it might force me to look for another game to replace it with.




Meh. I don't intend to let something as small as the blinking mines or the targeting aura thing. They don't bother me a bit, and even if they did, a few questionable but trivial details like that wouldn't put me off.|||Quote:








Meh. I don't intend to let something as small as the blinking mines or the targeting aura thing. They don't bother me a bit, and even if they did, a few questionable but trivial details like that wouldn't put me off.





What you talking about?
It's obvious the most important thing in a game are the textures. Gameplay? Ppfft! Who needs that?!|||I agree with the red lighting around it, altough some people don't mind or even like it. Unfortunatly we are not one of those, I wouldn't worry much about it though as players will come up with some sort of add on to change that.
Anet could also see the mistake themselves and design something less eye catching so it doesnt focus our eyeballs on red lines rather than the good designs they did on the given target (no sarcasm btw) :) !|||Bear in mind Anet's visual design philosophy: you should be able to quickly tell what's going on just by looking at the screen, not the UI or looking for a little circle on the ground around the target. See a red glow? That's your target. See a blinking light? That's a mine. They're designing GW2 with the aim that you can, with a look at the environment, determine what all is going on.|||I realize all of that Twilight, but it breaks immersion for me to some extent. I think I will eventually get over it, as I like everything else about the game.|||How does it break immersion? I sincerely ask this because I think the whole issue about the LED mines is completely retarded. I just don't see what the problem is.
Also, if you're asking for immersion from a game you're in the wrong place. Why not ask for hunger system? Or a sleep system? How about an aging system where your character gets old and eventually dies, forcing you to start with a new character?
If we're going with this whole immersion issue, why not make every gun one-shot people? It's a gun after all...
Considering all of the above, I beleive a mine that blinks is the least of your concerns, which is to say it's not a concern at all since judging where you buy a game or not through the fact it has poor gameplay is where your concerns should be.|||Quote:








Bear in mind Anet's visual design philosophy: you should be able to quickly tell what's going on just by looking at the screen, not the UI or looking for a little circle on the ground around the target. See a red glow? That's your target. See a blinking light? That's a mine. They're designing GW2 with the aim that you can, with a look at the environment, determine what all is going on.




i can do the same thing right now in GW1, green name means friendly, red names mean enemy.
really, there is no reason to have neon light around enemies just to make that clear, a color on the name does the trick just as much and doesn't make enemies like they belong in TRON.

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