Golem sounds cool on paper, but the hardest part is making the golems unique and balanced. We can guess the advantages of using a golem.
1) They are made of metal, and are better tanks than humans.
2) They can move faster than humans.
3) They are immune to conditions.
4) They are machines that never gets tired. So they can dodge none stop.
5) They can carry more weapons than humans by mounting them on shoulders, on top of carrying them by hand. Also potentially have more than two limbs.
6) They have access to extremely powerful beam weapons.
However all these together will make the golems overpowered. And the golem must have certain disadvantages for game balance. At the same time the golem must be different from the warriors and rangers.
All in all, balancing the golem while keeping them unique will be a tough cookie to crack.
Here are some replays of overpowered "golems".
1) Super fast movement speed. Dodging almost non stop.
http://www.youtube.com/watch?v=o3zvXGHbklU
http://www.youtube.com/watch?v=0ShvwbXTzFQ
2) Tons of weapons choices to play with. Multiple melee and range attack options. Also has a grab, which can be follow up with other skills (combo).
http://www.youtube.com/watch?v=tY0B4FqDoL0
http://www.youtube.com/watch?v=6eF_EMpQN7E|||I... I can't tell if you're serious or not. And not only because of the date today.|||Quote:
3) They are immune to conditions.
Nope, no. It's just that conditions are different for them. Weakness is called Rust, Bleeding is called Oil Leak...|||All your youtube links are broken, they go to some japanese kid's game. Just thought you should know.
Unless you're japanese.
Or a kid.
In which case, carry on.|||rofl love the links
/signed|||Well April Fools is over. So what do you guys actually feel about the golems? There is little to no info released about them right now. All we know is the user can either use them as a side kick or control them from the inside.
In GW1 golems played exactly the same as a human player. They can cast spells. They can attack and use any weapons. There were no difference. In GW2 I hope they evolve into an unique play style.
Here is my guess for golems:
1) Beam weapons that hurts, but very long cast time and very long recharge time.
2) Cannot be healed by magic, instead must be repaired. Repairing is much harder than healing. Might only be do-able in workshops in town.
3) No natural hp regen out of combat.
4) Multiple setup options:
4a) "Multiple Lambs" allow the golem to hold onto 4 weapons at once. Can hold 4 pistols, or 3 swords and 1 shield. etc. Same movement speed.
4b) "Heavy Arm" with shoulder mounted heavy weaponries. Many options are available. Mortar, Grenade launcher, shotgun, Chain gun, etc. Movement speed reduced.
4c) "High Agility" Air intakes and outtakes are mounted to boost the movement speed of the golem. Defense reduced.
4d) "Heavy Armor" Extra armor plating all over the golem maximize its tanking ability. But it moves very slowly.|||In terms of racial skills, what I would like to see is some level of equivalence across races each with its flavor. They don't have to be 100% equals, but similar enough...
It'd be easy to balance golem battlesuit against norn forms or human avatars for example. Those could all be elites, come with their own skill bars, and have similar durations, refresh, costs, etc. Like norn have different animal forms, golems battlesuits could come in several varieties. The idea then would be that in a golem (or form or avatar) you get to play "like" a given profession with a given weapon for some time.
Likewise, it'd be easy to balance summon golems against summons of other races (assuming most races have access to racial summons). Some summons might be more ranged, others melee, others still support.
So rather than just talk about golems, I'd rather talk in more general terms.
I think you have good ideas from a lore perspective, but some of them would be hard to balance / keep fun. Having to trek to town to repair a very slow tanking golem, for example, is not my idea of fun.
But I think some of your ideas can be incorporated into different kinds of golems, either the rideable kind or the summon kind.|||/hijack **Note, I noticed one of the songs on the videos sucked, this is a far better version. http://www.youtube.com/watch?v=l3YQs...eature=related
If I'm hitting a human in a place where he's bleeding, and these are marvels of archaic technology, I still expect a DoT, or MASSIVE damage done instead of it being done over time.
This brings up another thing, I'll be sorely disappointed if there's only one racial. They should really take advantage of it as the ultimate wild card, I'm not expecting them to be a second elite! :P I only expect them to do something.
Golem strengths
*Very Strong
*Great Racials
*MAYBE the ability to offer extra bonus class weapons? Learning how to use another weapon could be as simple as having an asura program the knowledge into you.
Downsides
*VERY slow.
*Vulnerability to certain conditions
Ways to make sure the downsides doesn't hinder the fun
*A racial ability that dramatically increases movement speed for an extended period of time but damage is slightly-moderately decreased.
*Some racials are either crippling/stunning/knockback effects, or possibly leaps or temporary glides. All of them should work as the bread and butter of the golem, the distance closer.
*Some racials are very good at removing conditions and healing, as fixing a robot is easier than healing.
This is how Golems should play/feel. In my opinion.
PART 2:
In relation to your golems.
Personal story should determine whether you're a glass cannon or a tank.
"When I made *your golem name* I gave him extra armor because I' was afraid to be hurt... I wanted to be safe, I just wanted to make a difference without putting myself on the line"
Spouting random thoughts is pretty cool...
*Multiple limbs sucks, they shouldn't exist, at best just have them pop out for temporary skills...
**Second thoughts for M.L. (multiple limbs)
Have M.L. serve as the visual difference. Some have 4 legs, some only have 1, some have none at all. Some have 20 arms just hanging around, akimbo, as they are servitors... Some only have 1 arm or some just use telepathic magics etched into their bodies by elementalists/mesmers.
NO ADVANCED TECH PLEASE
But honestly, there's nothing fun about not being able to stay out in the wild without a way to regain your HP, healing spells and regen should be very easily available.
...I think I should just stop.|||Quote:
Well April Fools is over. So what do you guys actually feel about the golems?
In EotN, everything kind of started over, lore-wise. Both Factions and Nightfall are decent continuations of the Prophecies lore, both giving us new insights and extending existing concepts (e.g. Shiro is an envoy, taking away the spirits of the dead, yet they end up in the same place we know from Prophecies). The golems are perhaps some of the most iconic of the new... lore features. Compared to the old, I'm not particularly fond of the new lore, and in particular not at all fond of the golems.
Gameplay-wise I have no idea, yet. I'm guessing they'll either be sort of like big, mechanical pets, or some sort of asuran combat-form.|||I'd stay away from permanent (or semi-permanent) decisions involving skill power. I wouldn't want personal story to influence the Golem I get (aside from looks). I think ANet had a good idea to make the Norn animal you worship not influence what form(s) you can take.
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