[:1]See this:
http://www.youtube.com/watch?v=uh428dRV7IY
Then discuss...|||Just repeating what I have wrote in the other thread:
Skill animation looks way more polished & clear and much less blinky confusing than in the last demo. I also think it is the first time we see the beneficial and malign AoE effects with the white & red outlines on the ground.
PS: The intro video looks magnificent! Forget all those rendered stuff we have seen too many times. This is something different and way better!|||Yes, the dungeon introduction video is very well done; the music delightfully compliments the king's insanity. I really love the part when the the king says, "You will not abandon me!", then the Foe Fire engulfs the soldier running away.
I hope at the end of the dungeon the king appears and insanely spews some high-pitched rhetoric at you, raises his arms (blue fire sets off around the place), and condemns you to die; mass chaos ensues.|||Holy Underwater Combat, Batman!
I looked really, really hard for a Mesmer, but didn't see one /sob
To me, it looks like caster combat is kind of clunky. Melee animations look smooth as crap, but caster still seem to spend a lot of time standing around, like they do in GW 1.|||I noticed that too, RDark.
But I noticed that the melee combatants seems to have the attention of the foe, and therefore there was no need to move. I did notice some of them moving to avoid stuff, but not as much as I expected, based on what we have heard.|||True, though there may have been abilities in play that limited the movement of the foe, bolstered the melee character's defenses, or other mechanics in play, and the melee guy in the Catacombs was a Guardian anyhow.
I found the look of the engineer in play to be interesting. Looks like the character was mostly using the flamethrower with the occasional turret or grenade. I hope that's just the way that particular engineer was playing rather than how they're "supposed" to be played.
But yeah, there was a lot less mobility and dodging than I'd been lead to believe, but that might just be how a good group works out: lock down the target (control) and beat them senseless (damage) while nullifying their attacks (support). I'd imagine that solo play is more involved and creative.
Quote:
I looked really, really hard for a Mesmer, but didn't see one /sob
According to one of the blog posts about the Catacombs in the other thread, there were indeed mesmers... NPC ones, at any rate, shutting down the blogger's character with Blackout.|||I wonder if the exploration team encountered any area or item that would look familiar to someone who had spent much time in the catacombs in Pre. I didn't spot anything in the video that really rang any bells. But, it would be a shame if we got in there and never encountered any of the more iconic elements from the GW1 catacombs.|||All I see is a pretty light show and dull combat... same as it ever was...
They just stand there spamming attacks.
I'll look at it again later... maybe I missed something... but I don't see anything to get excited about.|||Quote:
All I see is a pretty light show and dull combat... same as it ever was...
They just stand there spamming attacks.
I'll look at it again later... maybe I missed something... but I don't see anything to get excited about.
That's basically what I saw as well. Very disappointing show of dungeon combat. I think the main problem here is crappy enemy AI. They just stand there and swing at you while you bash them and knock them over. They don't even try to dodge around or anything.|||Combat looks abit static, part of it I feel is throughout the players seems to be fighting only a small handful of ghosts at a time, which means it's just 3-4 guys ganking up on the poor restless spirit.
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