I think attributes should exist, for the sake of items and such, but you should be able to respec the points you spend on level up.
It would be bothersome to have to remake a character because you are unhappy with how you spent your attributes.
However, if you can respec your attributes, it would make attributes, on level up, and traits somewhat redundant. You can get the same uniqueness of characters with traits, and just scrap attributes on level up.
So I figure they should leave attributes in the game, and give you no attribute points to spend on level up.
Then they could just add more traits, or make them stronger, to get the character uniqueness, instead of attributes.
Should be better for game balance as well.
Thoughts?
EDIT: What I actually meant.
1) I do not know if you can respect attributes. If so I have no real problem.
2) It might be better to just change your characters base attributes with traits, instead of giving level up points and something else to respec. Discuss.|||The only thing redundant seems to be this thread.
You will be able to respec atributes. That doesn't make them redundant, and certainly doesn't make traits redundant.
Just because I feel like dishing out dps one night, doesn't mean I should be punished if suddenly I feel like specing on crits for the added effects.
And traits don't affect atributes only. They also affect your skills and give you passive effects.|||Quote:
The only thing redundant seems to be this thread.
You will be able to respec atributes. That doesn't make them redundant, and certainly doesn't make traits redundant.
Just because I feel like dishing out dps one night, doesn't mean I should be punished if suddenly I feel like specing on crits for the added effects.
And traits don't affect atributes only. They also affect your skills and give you passive effects.
Not sure why you are upset. lol.
I was just saying they could do the same thing with traits and attributes as they could with using only traits.
I mean it would be pretty much the same thing, but just using traits...
You know, like removing attributes on level up, and instead, adding more traits and trait slots?
Still mad at me?|||Quote:
Not sure why you are upset. lol.
I was just saying they could do the same thing with traits and attributes as they could with using only traits.
I mean it would be pretty much the same thing, but just using traits...
You know, like removing attributes on level up, and instead, adding more traits and trait slots?
Still mad at me?
Lol no. I'm not mad. You'll know it when I' mad.
And no, your idea would not work simply because traits,as I said before, are not mean't for atributes only.
One of the cool things about traits is that they pose a choice to you. Do you want to up your atributes or have a cool passive effect? You can't just increase the trait slots and make traits more powerfull. Even if you placed some slots reserved for atribute-related traits it still wouldn't work mainly because you have to take into consideration the low and mid-level gameplay and not only the high-level gameplay, like GW1 is.|||The answer to the OP is customization. With your logic, why don't they remove gear as a whole and have traits as the only way to spec your character?
I like that we have traits/attributes/gear as ways to customize our chars and tailor them specifically to our playing style.|||Here is the new blog by Izzy:
http://www.arena.net/blog/pax-east-p...-and-iteration|||What I do hope is that customization is fairly straightforward and balanced. I don't want to have to research what everything does and how it adds up, and what's the optimal combo. Nah, I want everything to make intuitive sense... Am I going for dps, or for spikes? Am I going for defense, or offense? Do I like to switch weapons (especially from range to melee) often, or do I stick to melee? And so on.
It should be easy to choose how to customize, and it should be about customization, not optimization.|||The only downside I see to the current system is that, I believe some roles will have Traits which are "required".
Not a good example, but it gets the job done: Let's say that in order to run a good "tank" build, you always select the best three +armor Traits. You never select any other Traits, because you're tanking. You only do the +armor ones, every time.
I like flexibility, but online games with nerdy communities usually find and latch onto "the best" option available. I've been a part of many such communities. :)|||Quote:
The answer to the OP is customization. With your logic, why don't they remove gear as a whole and have traits as the only way to spec your character?
I like that we have traits/attributes/gear as ways to customize our chars and tailor them specifically to our playing style.
Nah, let me give you an example of what I mean.
If they want you to add to your attributes, they can just have a set of 4 attribute only traits.
You then pick the 4 you want. So if you wanted all power, you pick power power power power. If you want one of each to be balanced, you pick that.
XXXX you pick the attributes.
To deal with leveling and attribute amounts, each one could up your base attribute by 10%, since your attributes will go up naturally each level.
Just saying, they could fuse it into traits, instead of having an extra attribute menu that you can add or subtract from.
Pretty much, you can end up with the same thing, but without having the extra attribute menu that you can add or subtract from.
That was just 1 example of how it could work.
EDIT: Although if attribute respecing is in the game for sure, it does not really matter to me either way. lol.|||Just to be clear.
1) I do not know if you can respect attributes. If so I have no real problem.
2) It might be better to just change your characters base attributes with traits, instead of giving level up points and something else to respec. Discuss.
Sorry for my wording or use of too many words, I am at work. heh.
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