Will there be Add-Ons in Guild Wars 2?
Like WoW, Damage Meters, Editing Action Bars...Unit frames......(etc..)|||They haven't confirmed it, but they'd be crazy not to include that stuff if they plan on having a serious competitor of a game. I wouldn't worry about it.|||Thanks! I loved some of the User Made addons made in WoW, but some weren't necessary. It would be cool if they would have downloadable addons from the site or something like that.|||I don't know about having them on the official site, but I'm sure Curse would create a Guild Wars 2 section. The Curse installer is pretty great for maintaining WoW's addons, so having that for GW2 would be awesome.|||don't we have texmod for that.......|||No damage meters please.
Adding an API which allows damage meters would be the worst thing I could possibly imagine for **ANY** mmorpg. I'm talking "find a way to go back in time and stop him from coding that" level of bad. That's right. Researching, inventing, and constructing the world's first time machine would be worth it just to right such a horrible wrong.
No damage meters, please.
No gearscore, please.
No deadly boss mods, please.
Please don't ruin GW2 with "min-max-or-die" gauges, e-peen reinforcers, and prosthetic brain addons of this nature.
I feel strongly about this.
Edit: to wit: in GW1, everyone knows that control, interrupt, positioning, and tons of other factors go into making a successful build, not just raw DPS. Two different builds can both be in the meta even if one produces 5% less raw DPS than the other.
Now, slap on a damage meter, and sooner or later, only one build will be "good" and all other builds will be "bad" just because the stupid damage meters allows the min-max junkies to claim a modicum of (wholly unjustified) mathematical superiority.
Your job in GW is not to "DPS". You've got lots more to do than just "DPS". There's no need for a tool to be introduced which will cause the community to tunnel-vision on ONE aspect out of dozens like it's somehow more important than others.
The SS nec during the Kanaxai fight uses Blood Ritual, Spinal Shivers and Revealed Enchantment almost nonstop. Now, imagine as everyone's picking up their chest loot and some ****** in the party is spamming DPS meters and behaving like your regular WotLK-era heroic daily PUG. Great, SS is at the bottom of the list. Good thing his Spinal Shivers and Revealed Enchantment ALLOWED the kill to happen in the first place. Keep spamming those meters, noob.|||Very good points ccrazool. I agree completely.|||Ccrazool - good point. If meters are added, I would at *least* ask that there's enough of them to evaluate skill on all these roles. Even then, I'd rather a game where your effectiveness is hard to boil down to meters. Seems GW2 performance will be harder to quantify well than typical MMOs.|||Quote:
The SS nec during the Kanaxai fight uses Blood Ritual, Spinal Shivers and Revealed Enchantment almost nonstop. Now, imagine as everyone's picking up their chest loot and some ****** in the party is spamming DPS meters and behaving like your regular WotLK-era heroic daily PUG. Great, SS is at the bottom of the list. Good thing his Spinal Shivers and Revealed Enchantment ALLOWED the kill to happen in the first place. Keep spamming those meters, noob.
Obviously when someone's role in a group is to provide support or utility, they won't be pulling high dps. This kind of conclusion is ridiculous. I'm not saying in GW they make sense, because they definitely don't, but this example is really, really bad. If your role in the group wasn't to provide raw dps, which it obviously isn't in this scenario, nobody will get mad. Did you ever see anyone getting mad at your healer for healing but not getting top dps?
Sounds like you just suck at WoW, to be honest.|||Quote:
don't we have texmod for that.......
You obviously have no idea what you're talking about. I'm not going to waste time writing up three paragraphs explaining it only for it to go over your head. Maybe someone else will.
Quote:
Edit: to wit: in GW1, everyone knows that control, interrupt, positioning, and tons of other factors go into making a successful build, not just raw DPS. Two different builds can both be in the meta even if one produces 5% less raw DPS than the other.
Did you ever raid? If so, you should know that damage meters are far more useful than the worst-case scenarios you're crafting up.
First, a damage meter is not just a display of dps. It can display:
damage done, dps, damage taken, healing done, overhealing done, deaths, dot/hot uptime, activity, dispels, interrupts, resses, cc breaks, among others.
So someone has 5% less dps, big goddamn deal. You can also find out that they interrupted 42 things over the course of the fight and dispelled 24.
You can find out which of your attacks is most effiective:
Or what it was that just killed you:
It is far, far, FAR, more useful than the epeen bragging tool you make it out to be. That seems to be your only actual problem with it, so wouldn't it just make more sense to disable chat reports?
I also have no idea how you can not like deadly boss mods. Having a warning pop up telling people to move their scrub asses out of the fire sounds a lot better than them dying and causing a wipe, but maybe I just enjoy actually being able to down bosses once in a while.
I also think gearscore is useful now in Cata. Especially compared to how stupid it was in Wrath. It now recognizes your spec and docks points accordingly for improperly specced items, and lack of gems/enchants/etc. This means you can't game the system to get a larger number by simply equipping any item with a higher ilevel, you actually have to know what you're doing in your spec.
We ran a dungeon with a DK tank a while ago and could immediately tell something was wrong. He was wearing leather items with intellect, and reforged mastery to dodge (one of blood's worst attributes). Being able to see that, and explain why it's bad, is a hell of a lot better than having the tank die every single pull with the rest of the group being completely unable to figure out why, and blaming the healer instead.
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