Let's say I'm your best friend and I wanna play GW2, why?|||No monthly subscription fee.|||-Flexible build so you can change how you play during combat.
-Any team composition is viable.
-Dynamic scripted events.
-Personal storyline.
-Active combat rather than "rotations".|||No monthly fees
Dynamic events
No boring quests / Actions affect the world
Professions look great
Deep combat
History of success with GW1|||Hybrid gameplay.
Instead of being a healer or dps or whatever, I'll be doing a bit of everything, and I can even shift my gameplay based on what my team needs more.
Ok, I know, it's hard to put that on the box. But I love hybrids, and seems GW2 will be very hybrid-friendly.|||Good combat, devs with common sense, hopefully balanced PvP and good PVP gameplay modes.|||Quote:
no monthly subscription fee.
**ding ding ding***|||Hall of Monuments getting no love yet I see. . .
Probably the biggest game changer to me will be the fact that you can move and attack at the same time with in combat skill changing a close second|||No monthly fees.
Ability to dodge around.
Area based skills instead of target based skills.
Unique classes.
Huge world events.|||No P2P, hopefully a good base for PvP.
PvE shouldn't be bad either, but to me it isn't a primary feature.
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