GW2 has a lot of good things going for it. Graphics looks great. Game play looks great. Large scale events are great. Coop mode will be a huge improvement over the coop mode in GW1. The only thing I worry about is the story and character development.
Here is the primary reason of my worries:
In the 4 tries of GW1, none of the stories are that great/engaging
GW1 had 4 tries to put out a great story line, but none of them did that well. Those 4 tries are Prophecies, Factions, Nightfall and EoTN. I mean the stories isn't horrible or anything but it just wasn't outstanding. So that is why I worry: If given 4 tries GW1 cannot produce a outstanding story line, can we expect GW2 to have one?
Most characters are forgettable. I only remember a handful of non-combat NPCs. The combat NPCs (heros and henches) I remember b/c I play with them often. However how well do I know them personally? Not well at all. This is a big contrast to the likes of Dragon Age where I found out a lot about my companions as the story goes on.
The story was medicore at best. There is usually very little background in why a mission need to be done. It seems like someone ask us to do something and we do it. After I finished a mission I feel achievement b/c I beat those hard mobs. However I don't noticed that I saved that many people or changed the story line by much, until the end where everyone gathered to thank me.
The lack of choices isn't actually a big deal since FF7 didn't have much ending changing choices neither but it was a great RPG. A liner story RPG can be great too if done right. Not every game need to be like Alpha Protocal.
Don't get my wrong I loved GW1 as a whole. Teaming up with 7 other guys to do quest is awesome. The gameplay itself is awesome and very balanced. However in the story and character development part of it GW1 didn't perform that well.
That is it for now. I will add more if I get some more thoughts later.|||I agree with you in that I think it's not just the story in GW1 that was not great but story delivery that was sub-par.
On the other hand, I am very impressed with the story in Dragon Age and they way the story is delivered.
Having said, it's not fair to compare a 2009 game to GW1 (pre-2009).
Anet did state that they learned a lot from GW1. I assume that this includes story and story-telling.|||Well, my feeling is kind of opposite. I mean, I feel that GW2 will probably have a great story line, and great exploration potential and character development (if you're into that) - but that the gameplay will somehow suffer for it. It is more of a fear I guess, brought about by tiny gameplay details that don't sit right with me (lolpots).
From what we've seen so far of GW2, I don't think you should be worrying about the story aspect - it at least promises for be fairly solid, imo.|||I always felt the problems that GW1 had with story had more to do with the way the story was presented. I mean most major characters are encountered and characterized through blocks of text, there is little or no interaction, and cinematics generally weren't very "cinematic." Honestly I went through most of Prophecies before I had any clue what the plot was beyond Ascalon... the whole White Mantle/Shining Blade I completely missed my first time through and didn't know what was happening until I read up on it on wiki after about a year.
I thought Nightfall and EOTN improved on the storytelling a little bit, but still it's years behind a game like say Mass Effect or Dragon Age which is much more submersive and cinematic.|||if i would compare the story GW has, or at least the way GW1 presents the story, with any other MMORPG out there, GW1 still comes at the top.
WoW - i have bin searching for a story for about 2 weeks and i still can't find a trace of it.
LOTRO - the story telling is better then expected for a game like that, but it doesn't have the deep corners you're used to in GW1.
LE - i have no idea what the story is and for the looks of it, it's not interesting anyway
CO - there is simply no story, we know some details about the enemies there, but it doesn't have any story wrapped around it.
CoX - the only idea you get from that game is that you're enlisted as a hero/villain and you have to do assignments, that's no excuse for a story.
and they are just the more interesting ones, there are plenty of MMO's with even worse story lines then these games.
true GW1 isn't a match against mass effect and dragon age, but please ppl, don't compare a MMO with a single player game.|||Quote:
WoW - i have bin searching for a story for about 2 weeks and i still can't find a trace of it.
Try reading the quests and paying attention to the cutscenes.
There's a storyline quest chain which spans the entire zone as early as Westfall, which is level 10 or so. It involves a murder mystery and the return of a certain VanCleef.
If anything, there are too many stories, it can be hard to keep track of everything if you're interested in the ridiculous amount of lore for every important persona in the game.|||Quote:
Try reading the quests and paying attention to the cutscenes.
There's a storyline quest chain which spans the entire zone as early as Westfall, which is level 10 or so. It involves a murder mystery and the return of a certain VanCleef.
If anything, there are too many stories, it can be hard to keep track of everything if you're interested in the ridiculous amount of lore for every important persona in the game.
and you think i never do that?......
i did what i don't like at all to understand WTH i have to do and what it's all about, reading books.
all i see is a wall of text with some "bla bla kill him bla bla save that" but a story, not a chance.
btw, that sounds awfully like fanboyism......|||Easy there sorudo, just because you found it difficult to decipher does not mean there is no story. In my opinion, Warcraft has way to much story. It's not just about World of Warcraft, but their story includes all of the Warcraft games. Because of that, just going by what is in WoW will only give you a partial view of the story, which is of course a bit deceptive.
As for some of the rest of your list....some of those aren't in the RPG vein, so story is not a priority. I'm not surprised that their stories aren't great. I wouldn't expect them to be. I'm not sure why everyone expects a great story in a non-RPG game. For example, I don't expect a huge amount of story in a FPS...so I don't judge those games using that measurement.|||Quote:
WoW - i have bin searching for a story for about 2 weeks and i still can't find a trace of it.
lol yeah
Quote:
Try reading the quests and paying attention to the cutscenes.
I read books. Not video games.
If the story isn't conveyed in cutscenes, AI, the environment, etc, then I would say that the *video game* story is absent. GW did that better than WoW imo.
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It's not just about World of Warcraft, but their story includes all of the Warcraft games.
Actually, the story was well presented in Warcraft 3 (the only one I did play). That game was awesome.|||Quote:
I'm not sure why everyone expects a great story in a non-RPG game. For example, I don't expect a huge amount of story in a FPS...so I don't judge those games using that measurement.
I expect the games I play to be good, not to rely on excuses such as "FPS don't have good stories" or "MMORPGs will always be based on grind". Good thing some developers agree with me, or we would still be playing Doom 14 instead of Bioshock or Half Life.
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