After PAX but especially since PAX East, I have especially noticed on this forum but also on some feedback from some news coverage that almost everything from Anet with GW2 is perceived in a positive way.
It's surprising to me because such positive feedback is not a given. I am acutely aware of that because I am also following SW:TOR, and there, even on their own official forum, opinions are more divided. (Visit their forums to know what I am talking about.)
This perception is perhaps shaped by my own bias: I am happy with almost everything Anet has done and shown us about GW2. The only little thing I notice is that movement animations and animations (including the lack of facial animations) during conversations could (and probabaly will) be improved upon.
Maybe it is because I am mainly coming here for GW2 information, and other sites are not that positive about GW2.
But that got me to wonder:
1.) How do YOU feel about GW2's direction and why?
2.) How do YOU perceive the reception of GW2 in general?
Do you perceive similarly as me?|||I'd need a list of specific topics to discuss in full. For now I'll go ahead and say that ANet strikes me as a team dedicated at making a MMO for those who want to have fun. I mean, really, none of the other companies can find a good way to move away from WoW-clonage?
ANet only adds a feature in if they can make it work. Persistent areas were not there in GW1 because they couldn't make it work. Now they've figured out event scaling, dynamic event chains, AI to decide if someone participated in the event, dynamic grouping, and sidekicking. You can't really do persistence well without all that. Basing their system around ground-based buffs and heals / prots was pure genius.
Races were needed, weapon swaps is awesome compared to being stuck to a role, no dual prof was necessary I suppose but I still would like that back, leveling etc I *hope* they make it not too grindy, and so on so forth.
Overall, they're pushing the genre forward by leaps... but they can do that in part thanks for other devs not taking risks and staying with status quo.|||Wait, really? I haven't been following the PAX thread, so I didn't know there was negative buzz - what are folks saying?
Personally, I'm loving the GW2 stuff so far. I've said it before, I'll say it here again: I think GW2 has a real chance at changing the MMO industry. Unlike GW1, where folks could say "That's not really an MMO," GW2 is shaping up to be JUST like an MMO, except without the BS and the fees.
Otherwise, I'm in the same boat as you and thinking it all sounds great. My info is mostly from here or posts linked through here.|||I'd also be curious to hear negative feedback on both GW2 and TOR.|||First off I know I am picky on this...My complaint was movement animation for the Warrior, probably the char I care the most about as it’s always my main. Specifically I hate the way the two handed sword is held while he runs, he is running in falconi and its just way too sloppy and uncontrolled. A two handed sword can easily be held with the hand on the blade and running in such a manner is much more appropriate than running as he currently is. In other words the running animation for a hammer warrior in GW 1 (modified for a sword) would look a hell of a lot better than the current running animation for a two handed sword.
http://www.youtube.com/watch?v=VE6J2uAzndU
With a Necy getting a scythe weapon under some effects, I just want to swing it…not wanting any changes but it brings out that urge ;)
Other than that my complaint is those little speed bumps they made into a playable...um, not sure what a speed bump falls under...species? I feel like I may be running around and trip over them.|||I am really, really looking forward to GW2. To an unhealthy degree. Sometimes I even feel like everything I'm doing - other games, classes, my part-time work, whatever - is all something to fill the time until GW2 is out.
Whenever a new bit of info comes out I am incredibly happy about it. This is going to be the best game ever! It's going to be so much fun when it finally gets here! I could fangirl to all my friends all day about each new bit of info!
So to counteract this, whenever I feel a bit too happy about the game, I come here and read these forums, and I learn that this new bit of info is the last straw that shows how much GW2 is going to suck. The lack of secondary professions and weapon-dependent skills means cookie cutter builds and everyone will be the same. Racial skills mean every profession will have to be one race or you're underpowered. Energy potions mean there will be a "pay to win" cash shop. Stealth means a Thief always wins in PvP. Crafting will be pointless. It's too much like WoW. It's not enough like WoW.
When I feel like my enthusiasm has been sufficiently quenched, I can stop reading these forums and get on with my life. :)|||Replies to show my views on the topics raised, not so much to agree or disagree.
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1) 2H sword animation, agreed but minor issue imo.
2) Scythe hitting: would be cool too, but minor imo.
3) Speed bumps?
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1) Secondary prof has been replaced by weapon swaps, which is dynamic. It's an improvement imo.
2) Skills are now weapon-dependent and prof-dependent. Awesome. A necro with daggers =/= a thief with daggers.
3) I doubt they'll mess up racial skills, they're going for flavor (which is the only way to go imo) and provide enough skills to pick from too.
4) Energy pots are bad, but at least it's something you use when you fail to avoid damage. It doesn't boost your damage (supposedly). I can *tolerate* that.
5) ANet knows balance better than other companies. See my replies in the relevant thread.
6) Crafting meh, glad it's there, glad it's optional. Don't care much how it turns out otherwise, for me it's only a minigame.|||I hope Guild Wars 2 can be as good as My Little Pony: Friendship is Magic.
Not likely, am I right?|||I think "speed bumps" were asura in Grim's post.
People are up in arms about pots, but we don't really know much about them yet. Lots of games use them (including LotRO) and they don't end up being all that important or game-changing.
EDIT: rofl @ Zayren|||rofl @ Zayren.
Asura are fine. Not my favorite looks-wise, but they more than compensate by the tech (golems and lazer suits pew pew pew). Also, it's better than short people (dwarves & gnomes? boooooring)
As for pots, I did some WoW instances as a healer and here's my take. If you play well, you don't need pots. But pots in WoW are bad in two ways that won't happen in GW2: (1) as a healer, you end up using more pots if your team plays badly, and (2) as a caster, you end up using more pots if you want to keep nuking at full speed. These are not as much an issue in GW2 because only self-heals and rolls cost a lot of cost energy... if you dodge attacks normally, you shouldn't need pots. Also, being able to attack while moving means you don't need to stand in place to do the best damage, so you have no good reason to not dodge.
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