Wednesday, April 18, 2012

Exclusive Interview with Docio @ Tapped - Part 2

I must say on the short time that Tapped has entered my radar screen, it has impressed me with interesting views and quality interview questions. The second part of the interview with Docio was released, and you can get the details here:
http://tap-repeatedly.com/2011/04/04...-dociu-part-2/
Just to get you one highlight, here is an excerpt of that interview:

Quote:




Tap: You’ve described ArenaNet’s art team as the strongest you’ve ever worked with and this undoubtedly comes through with the scale and splendor of Guild Wars 2. Do you consider the industry places enough emphasis and recognition on its art teams?
Daniel: Absolutely not, ArenaNet is the exception. It’s part of my personal agenda to do whatever I can to help game art eventually get the recognition it deserves and game artists to be taken seriously as entertainers and for their work and their value to be compensated accordingly. Too often in this industry art is an after thought. More often than not the expectations are set too low. It isn’t always regarded as an equally important component next to game design or technology. I’ve made this joke many times, at the risk of repeating myself: there’s this mentality: ”It’s like sex —when it’s good it’s great, when it’s bad it’s still pretty good.” It’s such a powerful vehicle and such a shame to underutilize it.




P.S.: Oh and on Wednesday they will discuss the Sylvary redesign!!!

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