Monday, April 16, 2012

Darn Thieves Sappin my Sentry! New GW2 Profession: Engineer

I'm surprised no one posted a link yet :
http://www.guildwars2.com/en/the-gam...ions/engineer/
The following is a copy and paste because I know some people won't click on the link -.-

Masters of mechanical mayhem, engineers tinker with explosives, gadgets, elixirs, and all manner of deployable devices. They can take control of an area by placing turrets, support their allies with alchemic weaponry, or lay waste to foes with a wide array of mines, bombs, and grenades.
Like elementalists, engineers use a single weapon set at a time, but they complement this weapon set by equipping special utility and healing kits. These kits provide the engineer with special weapons and backpacks loaded with a full set of skills to replace their current weapon skills.
Weapon Kits—These are utility skills that equip a new weapon in the engineer's hands when activated. For example, the flamethrower kit creates a short-range AOE weapon the engineer can use to overwhelm foes. The flamethrower has skills like Immolate to damage nearby enemies, Air Blast to defend from ranged attacks, and Backdraft to suck enemies into range of the weapon's powerful attacks.
Backpack Kits—When activated, these special utility kits equip a backpack that replaces the engineer's current weapon skills with a set of more specialized skills. For example, a bomb kit puts a backpack on engineers that allows them to deploy bombs with a variety of effects including smoke, concussion, and fire.
Turrets—An engineer can deploy turrets: immobile allied devices that help defend and control an area. When a turret is deployed, the skill in that slot is replaced with its overcharged version. For example, an engineer can deploy a Thumper Turret to cause AOE damage, and then activate the overcharge version of that skill for a big thump attack that knocks down nearby enemies. An engineer can interact with deployed turrets, packing them up and moving them around. This removes the turret—and the option to overcharge it—triggering a short recharge before that turret can be deployed again. Only one of each type of turret can exist at a time.
Tool Belt—An engineer tool belt is a set of special skills above the weapon skill bar. It enhances the effectiveness and functionality of the engineer's utility and heal skills. The tool belt can add a self-destruct skill to turrets or a detonation option to all mines. When paired with the grenade kit, the tool belt allows a grenade barrage; with the med kit, it adds a self-healing skill.

Mechanics:
Weapons
•Main Hand: Pistol
•Off Hand: Pistol, Shield
•Two-Handed: Rifle
Backpack Kits
•Tool Kit
•Grenade Kit
•Bomb Kit
•Mine Kit
•Med Kit
Weapon Kits
•Flamethrower
•Elixir Gun
Turrets
•Rifle Turret
•Thumper Turret
•Net Turret
•Flame Turret
•Healing Turret|||Someone did post a link, actually.. >_>|||Thanks for finding this. Post to main page has been made with proper attributions of course :-)
Perhaps this can be made the discussion thread and accordingly moved? If so, I can link it up appropriately on the main page.|||You're 5 minutes too late.|||Sorry.
EDIT: although I appreciate the paste info in your thread- maybe we can combine em ;)|||This is the greatest GW2 related news I've ever heard.|||"It wouldn't make any sense if they announced the new class first! It's got to be the mesmer next!"|||On the fence here.
Would've been nice if they could at least wield a dagger or sword for close combat.
The ele and necro both have a melee weapon.
Actually, the engineer is the first one who doesn't have a melee weapon!
Well, back to the drawing board for me.
This is the 3rd Adventurer type, right?|||Quote:








On the fence here.
Would've been nice if they could at least wield a dagger or sword for close combat.
The ele and necro both have a melee weapon.
Actually, the engineer is the first one who doesn't have a melee weapon!
Well, back to the drawing board for me.
This is the 3rd Adventurer type, right?




I think it balances the engineer right.|||Quote:








This is the 3rd Adventurer type, right?




Yup. Also CREDIT TO TEAM.

No comments:

Post a Comment