[:1]In light of the recent developments I thought it was time to give our FAQs an overhaul. If you're planning to created a thread asking if GW2 has this that or the other then check the list first.
Official FAQ Link
When will GW2 be realeased?
Unknown. Anet have yet to give us any hints on a possible beta date, let alone release date.
Will there be a GW2 beta and when?
Currently beta is likely to happen late 2011/early 2012.
Will GW2 be free to play
Yes.
Are there going to be expansions?
Unconfirmed at the moment but best guess suggests yes given how we know of events happening in Cantha and Elona.
What professions will be in GW2
We know that there will be 8 playable professions in GW2. Of them we know of two, though based on GW2 artwork and in game footage another two are suspected.
Scholar Professions: Uses Light ArmourElementalist
Necromancer
Unknown (Mesmer is hoped by a larger number of fans)
Adventurer Professions: Uses Medium ArmourRanger
Thief
Engineer
Solider Professions: Uses Heavy ArmourWarrior
Guardian
Will there be playable races in GW2?
Yes. There are five playable races, Asura, Norn, Human, Charr and Sylvani. Each race will have access to all the professions and will also have access to their own selection of racial skills. Not much is known about the racial skills themselves atm.
What weapons are available in GW2?
One-Handed: Axe, dagger, mace, pistol, scepter, and sword.
Two-Handed: Greatsword, hammer, longbow, rifle, shortbow, and staff.
Offhand only: Focus, shield, torch, and warhorn.
Can I transfer my character from GW1 to GW2?
No, because GW2 is set 250 years after GW1. Your character's achievements however can be transfered across via the Hall of Monuments.
What are the rewards in GW2 from titles in GW1?
A link to the Hall of Monuments calculator. The jist of it is that there are 50 points and from 1-30 you'll be rewarded with an item. After 30 you'll get a new title unlocked after every five levels.
What will the level cap be?
Level 80
How long will reaching the level cap take?
Anet have said that each level should take around 1:30 to 2 hours. Thats roughly 160 hours till max level but how quickly you reach it depends on how much you play.
Will there be PvP in GW2?
Yes. There will be various PvP formats ranging from Guild vs Guild to the new World vs World casual PvP setting.
Will Guild Wars 2 be instanced like Guild Wars, or a persistent world?
Events like your characters personal story will take place within an instance where as things such as dynamic events will take place in a persistent world.
Will Guild Wars 2 be soloable?
Yes but if you do group or you create an ad-hoc group you won't loose out on the kill, XP or loot
Will there be jumping/swimming?
Yes. Parts of GW2's world will be underwater requiring swimming. At the moment we don't know if there will be underwater mounts
Will there be mounts?
Anet have said that currently there are no plans to add mounts into the game.
What are the technical specs required to run GW2?
Unknown at the moment but Anet have said that you won't need the latest PC to be able to play.
Will there be servers?
Yes but how they will operate hasn't be revealed yet. We do no that Anet are intending to allow people to freely hop between servers. Every week the servers will be matched up in a three way battle for World vs World PvP.
For any other questions check the Offical Wiki, the offical site or Anet's Blog. for the latest GW2 info and interviews.
Friday, March 30, 2012
GW2 Official Major Article Quick Reference
[:1]The official GW2 FAQ can be found here.
I'm going to give an index of the threads concerning major news articles here.
Professions & RacesThe Races of Tyria (source, thread)
Elementalist (source, thread)
Warrior (source, thread)
Ranger (source, thread)
Necromancer (source, thread)
Game MechanicsSkill Bars (source, thread)
Weapons, Races, and Professions (source)
The Trait System (source, thread)
Healing and Death (source, thread)
Progression and Leveling (source, thread)
Loot (source, thread)
ContentDynamic Events (source, thread)
Personal Story (source, thread)
Activities (source, thread)
Map of Tyria (source, thread)
Personality (source, thread)
Voices (source, thread)
Cinematics (source, thread)
Hall of Monuments (source, thread))
I'm going to give an index of the threads concerning major news articles here.
Professions & RacesThe Races of Tyria (source, thread)
Elementalist (source, thread)
Warrior (source, thread)
Ranger (source, thread)
Necromancer (source, thread)
Game MechanicsSkill Bars (source, thread)
Weapons, Races, and Professions (source)
The Trait System (source, thread)
Healing and Death (source, thread)
Progression and Leveling (source, thread)
Loot (source, thread)
ContentDynamic Events (source, thread)
Personal Story (source, thread)
Activities (source, thread)
Map of Tyria (source, thread)
Personality (source, thread)
Voices (source, thread)
Cinematics (source, thread)
Hall of Monuments (source, thread))
[MERGED] The Guild Wars 2 Ideas Thread
[:1]I know that GW:EN is not even out yet. People may think that it is too early for GW2 ideas and suggestions. However, given that Anet is in the process of fleshing out the details and implementing GW2, I think that now is the best time to suggest ideas. Despite the long list of things, ANET people already have, I hope that this thread will serve as a community effort either add ideas, concepts etc that ANET may have missed, or reaffirm that ideas on THEIR list are in-line with what the community is looking forward to in GW2. That said, what would YOU like to see in GW2? What ideas do YOU have? Post them!
I have a few ideas which I will post after people have posted what they want here first.|||let us pk other players and then loot their dead bodies|||Quote:
let us pk other players and then loot their dead bodies
Let us not, thank you.
I'd like to see some better guild management options, like titles (i.e. PvP Officer etc) and control over officer powers like recruitment and promotion.
Oh, and stop making the recruiters shell out for the invites, make the new recruits pay for their own. It would serve to limit guild-hopping for one thing.|||Quote:
Let us not, thank you.
agree.
GW has a pretty good record on minimal griefer activities like kill-stealing and PKing. The griefers have to resort to quitting and afking and other double-edged activities.
If you want random PvP duels etc, make it opt-in, not opt-out. Give the winners some money or xp, not other people's items (that they spent ages trying to get).|||Oh, god. I can imagine it-warriors monks camping around the armory shop.|||back onto the actual thread..
have normal hair and facial hair (plus any other customisations) unlinked at the character creation so we can have that ever so manly beard (or other facial feature.. scars.. makeup.. etc) and choose what hair we like.. maybe have a nice RGB colour selection.|||Quote:
GW has a pretty good record on minimal griefer activities like kill-stealing and PKing. The griefers have to resort to quitting and afking and other double-edged activities.
Actually...
Unyielding Aura {E}
Animate Vampriric Horror
Animate Bone Fiend
Blood of the Master
Heal Area
Verata's Aura
Blessed Signet
Contemplation of Purity
12 Death Magic
10+1+3 Divine Favor
8+1 Healing Prayers
Join a PvE team; build up minions. Then release all of your minions at by CoP�ng off Verata's, causing all of your minions to wildly attack your teammates. Of course don't heal them or help them . Do this in the middle of a semi-difficult battle and res everybody with Unyielding Aura then let them dance to your strings :D Very fun if it works but some good pugs have a tendency to live...
For rangers just use Frozen Soil, Edge of Extinction and Energizing Winds... combine with Equinox and Nature's Renewal to just kill of everyone (on your team :D) add inthing sliek Primal Echoes and Predator's Season for fun ^.^ though it does mean hoping that the Rit does not pack Feats of Souls else your dastardly plan is ruined. On the other hand most PuGs don't evne have a Rit :D
So no PK'ing and griefing are still possible.|||i can make a list for what i want to see:
-add a way to dual agains someone in pve area's, this way pvp and pve is more connected.
-give more freedom in terms of what your story will be, if i want to join the white mantle, let me.
-have facual effects in emotes or better yet, be able to put your mood in a facual expression.
-make the character creation options more expanded, so i dont pick a basic face but i build my own build from scratch.
-give maore emotes then we now have, i like to have /faint for like when someone /burp in my face.
-show the energy level in the party meter, so everyone can know if that player realy didn't look(for when you died) or that he was just out of energy.
-make the fighting animations show more action, all of the attack skills, even the one with energy, give just a lame basic animation.
-give the music a more action tone in battles and do it on a way that you will realy feel adreline your self, now i atleast just hear some music, doesn't do anything to me.
-make super attacks for pve-only, this is, ofcouse, an attack with ether a verry high dmg rate or have a strong effect. one attack per profession
-a mini mp3 players, for the ppl who dont have a super computer
-have some fonts to choose between, so you can add a little uniqueness in your text.
-have some fun items, but they must not be bounded on events, you can buy them anytime.
-altough GW2 is having armors that are not for a sertan profession, i do think that some special armors must be an exclusive prof set.
-give some visual effects in sertan moves, like an after image effect when you run fast(like the assasin) or stones around you bursting up when you use aftershock.
-be able to use a bit of walljump with sertan professions.
could continue but i nead to keep some behind for sertan projects.|||Quote:
So no PK'ing and griefing are still possible.
"minimal". and your example is pretty much "double-edged" since they have to put their time in to get the set-up but then they don't get anything from it other than the grief, no corpse looting, no xp or gold, and most missions are relatively short anyway (so it's hardly a huge set-back anyway).
For suggestion:
Don't make stupid amounts of playable races, unless we get a huge amount of character slots making combinations of race+primary class is going to be a pain that kills PvE-character build flexibility (as you'd use up all your slots, but then not be able to change either race or primary att).|||-make a HIGHER LEVEL CAP
-give special skills for special combos (spceial W/Mo skills, special R/E skills, etc.)
I have a few ideas which I will post after people have posted what they want here first.|||let us pk other players and then loot their dead bodies|||Quote:
let us pk other players and then loot their dead bodies
Let us not, thank you.
I'd like to see some better guild management options, like titles (i.e. PvP Officer etc) and control over officer powers like recruitment and promotion.
Oh, and stop making the recruiters shell out for the invites, make the new recruits pay for their own. It would serve to limit guild-hopping for one thing.|||Quote:
Let us not, thank you.
agree.
GW has a pretty good record on minimal griefer activities like kill-stealing and PKing. The griefers have to resort to quitting and afking and other double-edged activities.
If you want random PvP duels etc, make it opt-in, not opt-out. Give the winners some money or xp, not other people's items (that they spent ages trying to get).|||Oh, god. I can imagine it-warriors monks camping around the armory shop.|||back onto the actual thread..
have normal hair and facial hair (plus any other customisations) unlinked at the character creation so we can have that ever so manly beard (or other facial feature.. scars.. makeup.. etc) and choose what hair we like.. maybe have a nice RGB colour selection.|||Quote:
GW has a pretty good record on minimal griefer activities like kill-stealing and PKing. The griefers have to resort to quitting and afking and other double-edged activities.
Actually...
Unyielding Aura {E}
Animate Vampriric Horror
Animate Bone Fiend
Blood of the Master
Heal Area
Verata's Aura
Blessed Signet
Contemplation of Purity
12 Death Magic
10+1+3 Divine Favor
8+1 Healing Prayers
Join a PvE team; build up minions. Then release all of your minions at by CoP�ng off Verata's, causing all of your minions to wildly attack your teammates. Of course don't heal them or help them . Do this in the middle of a semi-difficult battle and res everybody with Unyielding Aura then let them dance to your strings :D Very fun if it works but some good pugs have a tendency to live...
For rangers just use Frozen Soil, Edge of Extinction and Energizing Winds... combine with Equinox and Nature's Renewal to just kill of everyone (on your team :D) add inthing sliek Primal Echoes and Predator's Season for fun ^.^ though it does mean hoping that the Rit does not pack Feats of Souls else your dastardly plan is ruined. On the other hand most PuGs don't evne have a Rit :D
So no PK'ing and griefing are still possible.|||i can make a list for what i want to see:
-add a way to dual agains someone in pve area's, this way pvp and pve is more connected.
-give more freedom in terms of what your story will be, if i want to join the white mantle, let me.
-have facual effects in emotes or better yet, be able to put your mood in a facual expression.
-make the character creation options more expanded, so i dont pick a basic face but i build my own build from scratch.
-give maore emotes then we now have, i like to have /faint for like when someone /burp in my face.
-show the energy level in the party meter, so everyone can know if that player realy didn't look(for when you died) or that he was just out of energy.
-make the fighting animations show more action, all of the attack skills, even the one with energy, give just a lame basic animation.
-give the music a more action tone in battles and do it on a way that you will realy feel adreline your self, now i atleast just hear some music, doesn't do anything to me.
-make super attacks for pve-only, this is, ofcouse, an attack with ether a verry high dmg rate or have a strong effect. one attack per profession
-a mini mp3 players, for the ppl who dont have a super computer
-have some fonts to choose between, so you can add a little uniqueness in your text.
-have some fun items, but they must not be bounded on events, you can buy them anytime.
-altough GW2 is having armors that are not for a sertan profession, i do think that some special armors must be an exclusive prof set.
-give some visual effects in sertan moves, like an after image effect when you run fast(like the assasin) or stones around you bursting up when you use aftershock.
-be able to use a bit of walljump with sertan professions.
could continue but i nead to keep some behind for sertan projects.|||Quote:
So no PK'ing and griefing are still possible.
"minimal". and your example is pretty much "double-edged" since they have to put their time in to get the set-up but then they don't get anything from it other than the grief, no corpse looting, no xp or gold, and most missions are relatively short anyway (so it's hardly a huge set-back anyway).
For suggestion:
Don't make stupid amounts of playable races, unless we get a huge amount of character slots making combinations of race+primary class is going to be a pain that kills PvE-character build flexibility (as you'd use up all your slots, but then not be able to change either race or primary att).|||-make a HIGHER LEVEL CAP
-give special skills for special combos (spceial W/Mo skills, special R/E skills, etc.)
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